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Edengrall News

0.75.3.3

Changes:
Added a toggle to activate the experimental critter culling

0.75.3.2.a

Changes:
Reverted previous critter occlusion changes

0.75.3.2

Features:
Added wild grape vines

Changes:
Bianca and Catarina now sell beeswax
Cutting trees now harvests all attachments on it
Improved the performance for critters, they no longer move when you are not looking at them, which vastly increases the performance
The error sound now play when you try to spend stamina but don't have enough

Bugfixes:
Fixed a occlusion issue

Friday Progress Report 413

We are testing the patch right now, if nothing goes wrong wild grapes will be up today.



We have fixed a few tree shader bugs that hopefully no one else noticed.
Also since beewax will be very useful later on we have added them to Bianca's and Catarina's shops.

There was a lot of progress towards the fruit trees, we have decided to use the same tree attachment system we have for the mushrooms and vines to also make the fruits, this required me to make a new whole plant for each fruit tree that is just the fruit, these will be set to grow on the trees during specific intervals, most fruits are available during summer.



We are finally finishing up the tree update, took longer than expected (as usual), here a list of features we are working on:

-Lumberaxe charge attack
-Tree Saplings
-Fruit Tree flowering on LOD models (basically last thing we need to release them)
-Critters spawning on trees
-Replacing the placeholder birch trees inside the town with Wisdom Fruit Trees

0.75.3.1

Bugfixes:
Fixed a bug where the fishing interface would disappear if you loaded a game while having a bait selected
Fixed a bug where the fishing rod would remove itself from the toolbar if you loaded a game while battling a fish
Fixed a bug where beehives wouldn't spawn on the first year

Changes:
Adjusted the selection highlight on some forageables to properly face the camera and draw over all objects