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Friday Progress Report 382

We couldn't work on the game much this week, I managed to make these medal models to find as artifacts (yes they are Team Fortress 2 references), but not much else, we will probably be able to start implementing something next week since we are almost done with the other job tasks for the month.



This has been my most pathetic report so far, sorry for the lack of content.

Friday Progress Report 381

We have released the first part of the museum update this week, but the next part unfortunately will take some time because we have a lot of piled up work from the other job to deal with, so progress on the following 2 or 3 weeks will be very slow.

The next feature will be digging and artifacts, we will introduce the shovel, you will be able to use it similar to the bug net, but for hidden treasure instead of critters, just keep in mind digging won't modify the terrain, due to technical limitations.



Every few days a hidden treasure will appear in the world, and the shovel right click will let you search for it, similar to how the bug net highlights critters, once you get to the right spot you can dig, there will be many different possible items: loose coins, truffles, subterranean critters like worms and unique treasures that you will be able to display in the museum for more discounts in the debt.

After 1 ingame year the unique treasures will start to spawn again and you will be able to get a second copy to decorate your home with.

Museum part 1



Features:
You can now speak to Frederick to unlock the museum exhibits and habitats
Placing critters and fish in the museum habitats now grants a discount to your debt if playing survival
The 7 aquariums in the basement are now interactable
The 3 terrariums in the base level are now interactable
Added 3 sizes of buildable aquariums for decoration

Added Akutan, a wild forageable
Added Vineberries, a wild foregeable

Friday Progress Report 380

We are almost done with the first part of the museum update: the aquariums and terrariums.
To unlock them you will need to talk to Frederick, in exchange of bringing unique species for him to study he will ask Reiko to lower your weekly debt (if playing on surivival mode).
Each habitat has a biome theme and only accepts one creature of each species, you get 1% debt reduction for each unique creature placed on any aquarium or terrarium (duplicates do not count) or 2% if the creature is shimmering.

This update will also bring buildable aquariums, unlike the museum ones these have no limitations for species and you can put any fish you want in each aquarium as long as they fit (large fish will require the large aquarium)

But they are only cosmetic and do not affect any gameplay mechanic at least for now.

Friday Progress Report 379

We have started the work on the Aquariums, players will be able to place fish in the museum in exchange for a discount on the weekly debt if playing survival. Filling the museum on sandbox don't do much for now, but NPCs will be able to visit the museum and admire the expositions after the NPC AI overhaul.



Each fish/critter placed will lower the debt by 1%, 2% if it is shimmering, but it only counts different species. The reduction stacks multiplicatively, so if you could get 100 fish/critters for 1% reduction each the total reduction would be 63.4% (1-(0.99^100)) instead of 100%.



We are also adding two more forageable plants, one grows during the winter on beaches, and the other will grow on cliffs during spring/summer.

There are still plenty to do before the aquariums and terrariums are fully functional, so this update might take two more weeks.