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Edengrall News

V0.71.5.0

Features:
Added Phantom Mint wild flower, it grows on cliffs during winter
Added a new rare critter, Frederick can tell you about it

Changes:
Changed how the game manages Guarapo and Sugar inherited tags

Bugfixes:
Fixed an issue where the player character would slide down slopes very slowly
Fixed an where the fishing song kept playing if you slid into the water during fishing
Fixed an issue with the amount picker for the cooking window in specific circunstances

Friday Progress Report 377



All critters and fish now have trivia tips, they are spread out through the NPCs, so speak to them now and then to get some knowledge. Keep in mind some NPCs like Meru and Elly will only start giving trivia when they are more comfortable with you, also NPCs will only give trivia on critters and fish that are in season, so talk to them every few days to make sure you won't miss on the spawn window for something you don't have yet.

Once you gain knowledge on a critter or fish you haven't caught yet, you will get the name, description and spawn locations on the collections window. To unlock the icons you have to actually catch them.

The next updates will be related to the museum and later map expansion, as it was decided by the poll in the discord, we will start by allowing the player to place fish in the aquariums in the basement, doing so will lower your debt when playing in Survival Mode.

The library will be filled with books, most of them will just give you a bit of skill experience and knowledge on critters/fish that are out of season, but actual books will also be present.



After the NPC AI overhaul they will take note on your museum contributions, Until then their reactions will be very limited.

Changelog

Features
Improved the Critter/Fish information section on the collections menu by adding name, description, icons and rarity information.
Added Critter trivia knowledge to the NPCs.

Bugfixes
Fixed an issue with closing and opening the cooking window and other menus.

Friday Progress Report 376



We are halfway through finishing the tips system by adding trivia/tips for all critters.
We are also going to improve the collections screen a bit too by adding large icons and the description for the selected critter or fish.
Meru, Yui and Tiana talk very little about fish, but they will have a lot of critter trivia.

The update should be ready by next friday.
There isn't much more to report this week, sorry for the slow progress.

We want to go back to the fairy after the tips. But we could maybe implement the museum terrarium and aquariums instead, what would you like to see in the following updates?

V0.71.4.2

Features:
The collections screen now shows when and where you can find a fish you have knowledge from
You gain knowledge from catching a fish or by getting trivia from NPCs
NPCs will tell you trivia from fish in season
Next week we will do this for critters too

Changes:
Improved/fixed Unity's occlusion data, which should improve performance

BugFixes:
Fixed one missing texture
Fixed Frederick missing an icon on the map screen

Friday Progress Report 375

We finally managed to fix the occlusion, you should now get proper FPS gains inside the town, but it might drop if you spin the camera too fast.

We also started the implementation of the trivia and tips system! NPCs will now give you trivia on fish and critters, the knowledge you gain from these will tell you in the collections screen where and when to find them.



You also gain the knowledge if you catch one specimen, so if you once got a fish and can't remember where it was just check the collections screen to see the information.

For now the NPCs only have trivia for the fish, I will slowly add trivia for the critters in the following days.

We are fixing small bugs right now and the update should be ready by the end of the day.