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Edengrall News

0.70.0.20

Bugfixes:
Fixed the character getting launched by small objects and stairs (probably)

V0.70.0.19

Features:
Added a tooltip to chests showing the chest name and 3 most numerous items on it
Added the option to rename chests, requires newly built chests

Changes:
Moved the outline to before the transparency layer, transparent effects should now draw over the outline

Friday Progress Report 364

The chests will be up as soon as we finish fixing the last two bugs



Chests have a preview showing the 3 top items stored and they can be renamed for better organization
You can transfer items quicky from inventory to chest and vice-versa with Shift+Click

There will also be many fixes to the new Outline shader, specially related to the skybox.

While my brother has been working on those I have finished up the animations and flowcharts for 10 Fairy behaviors, these are still not implemented, so this is just a sneak peek.



Here is the flowchart for player command (tap F key) and what the Fairy should do, take note that Fairies will be afraid of some large scary critters like scorpions and larger spiders, Fishes and underwater critters are invalid targets for this command.



This one is a silly behavior that doesn't really help the player, but will be very cute and funny to watch, you will be able to punish the fairy for any behavior you dislike with a good cheek pinching to lower the chance of the behavior occuring.

0.70.0.18

Features:
Added a buildable chest to help with inventory management

Bugfixes:
Stopped Tiana's wings from migrating out of her body (probably)
Fixed the outlines on the skybox
Fixed chemicals being on the same category as seeds

Friday Progress Report 363

Sorry to delay the Fairy features a bit longer, but we feel the need to add a bit more and polish the game, this past week we had some bug fixes, added a search bar to the shops, and the commands for both fishing and building are now listed on the screen.

Also I did manage to finish some more fairy animations, unfortunately they still need to be implemented, I got a cold recently, so most of the progress this week was my brother's work.



This week we are adding are chests, they will be very simple for now, just a way to store items and diminish inventory clutter, later on there will be more advanced features like craft from chest, auto-storage, inventory size limits, bags, refrigerators and food spoilage, but most of that is for after the Fairy update.

If there are no more serious glitches after the chest basic implementation we will go back to adding fairy animations and interactions.