1. Edengrall
  2. News

Edengrall News

Friday Progress Report 447

[p][/p][p][/p][p]Happy new year! We are now starting work on the 0.79 version, the crop perk rework will change the progression to make it a lot more consistent and remove the inventory clutter from having hundreds of seed stacks.[/p][p][/p][p][/p][p][/p][p]The collections UI wll have a tab for allocating traits to each crop you know, these traits will automatically affect every seed of that type, so the seed stacks will only have star numbers from 0 to 5, this means the maximum amount of stacks for each seed is now 6, and there will be no advantage for keeping low star stacks, so technically you only need to keep the highest star stack.[/p][p][/p][p]Then we will add the survival elements like temperature, weather and food spoiling, and lastly we will finish the year leaving early access after expanding the map and improving the NPCs a bit.[/p][p][/p][p]We also have plans to add new characters.[/p]

Merry Christmas and a Happy New Year!

[p]I hope you all are having a good time with your families, we are taking a quick break and will resume work on January 2nd, see you guys there![/p][p][/p][p]Next Friday I will update the roadmap (mostly due to the delays, the content won't change much), we will also start work on new characters and a rework of the crop trait system.[/p]

Daily Quests

Merry Christmas. Daily Quests update is out.


Features:
Implemented Daily Quests
When you complete the Tutorial, you can now choose between Daily Quest access or 5% better prices in all shops.

Changes:
The close button on the tutorial now changes to Next Page if there are more tutorial pages.

Bugfixes:
Fixed being able to harvest NPC crops... again.
Removed the custom character room door because NPCs could get into even when locked.
Fixed font scaling on some UI.
Added the Complete Tutorial achievement back

Friday Progress Report 446

[p]The quests are all implemented now, and as soon as the last bugs are fixed we will upload the new version on the Beta branch, there are a few more things to be done before it goes to main, like making Reiko walk up to the board to place the quests and the other citizens picking quests.[/p][p][/p][p]The daily quests have 3 tier, the reward is always the same on each tier, right now the quests are:[/p][p][/p][p]Common[/p][p]-Catch 10 critters[/p][p]-Cut 100 grass units[/p][p]-Harvest 5 wild crops[/p][p]-Earn 1250 experience[/p][p]-Cook a 1 star meal[/p][p]-Greet 5 citizens[/p][p]-Water 10 plants[/p][p]-Mine 8 ore[/p][p]-Dig 6 treasure[/p][p]-Catch 3 fish[/p][p][/p][p]Rare[/p][p]-Earn 5000 experience[/p][p]-Cook a 3 star meal[/p][p]-Greet 12 citizens[/p][p]-Water 20 plants[/p][p]-Chop 2 trees[/p][p]-Catch 6 fish[/p][p]-Read 3 books in the library[/p][p]-Harvest 1 cultivated crop[/p][p]-Find 4 4-leaf clovers[/p][p]-Clear 4 beach wracks[/p][p][/p][p]Exceptional[/p][p]-Earn 20000 experience[/p][p]-Cook a 5 star meal[/p][p]-Catch a shimmering creature[/p][p]-Catch a king-sized fish[/p][p]-Complete a citizen request[/p][p]-Find a lost artifact[/p][p]-Find 2 gemstones[/p][p]-Stay well fed and max out your nutrition[/p][p][/p][p]Make sure to report if any of these stop working somehow[/p]

Friday Progress Report 445

[p]Daily Quests are 75% done, yet again something that sounds simple was more complicated to implement than expected. [/p][p][/p][p][/p][p][/p][p]About half of the quests are implemented, so far the quests will pop up automatically every day and the NPCs will not pick up their own quests on the board, we are going to finish all these features later this month. Also they are unlocked automatically on this beta build for testing, later on they will only be available after the tutorial (you will be given an option to an alternative for another permanent boost instead of access to quests).[/p][p]You are still limited to 3 quests per day.[/p][p]The beta should be up any moment.[/p]