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Edengrall News

Friday Progress Report 304

We can no longer keep development fulltime, we are now searching for jobs, development will be mostly during weekends. I want to be clear, we are not giving up on the game, but we make almost no money from it and need to eat, so we will develop on our freetime only while working somewhere else.

This week was very troublesome, my computer started having serious issues and my brother computer only works when underclocked, we have no choice and had to use our remaining funds to buy new computers so we can work.

Dealing with all this bullshit left little time to work on the game this week, the new update with the end-day screen has been released, but any updates from now on will come slowly, I will have to remake the roadmap.

V0.58.0.2

Bugfixes:
Fixed miscellaneous nullpointers
Fixed the Friendship UP notification not working
Fixed sunflowers being at the wrong position, existing sunflowers will still be wrong but new sunflowers will be on the correct position
Placing doors and windows now show the smoke particles in the correct place
Bugnet special no longer shows fish through the walls

V0.58.0.1

Bugfixes:
Fixed an issue with sleeping and reading reports.
Fixed an small visual issue with reports.

V0.58.0.0

Features:
Implemented end day recap showcasing what you've done that day. Manually triggered by Ctrl+R, main menu or automatically when sleeping through midnight.
Implemented automatic UI scaling, now menus should look the same relative size on all resolutions.

Bugfixes:
Fixed the critter detector failing to take into account the FOV settings, offsetting it
Fixed fish interested alert not having the same color as the fish detector
Fixed fishes ignoring baits when there are too many of them close to it
Fixed recipe price calculations

Friday Progress Report 303

The end-day recap screen is almost finished, it will show all your daily progress and we hope it will give players more motivation by showing them everything they have achieved at the end of the day.



On the city rework side I have finished all the external walls, stairs and railings, I am getting an average of 25% reduction in triangles, which means the city will be more optimized as well as properly textured when i am done with it



While working on the interiors I noticed several parts with flaws I haven't noticed before, all internal stairs need to be redone, as well as all the railings, and some walls, the interior reworks might take a bit longer than expected



We will release a patch as soon as the end-day screen is finished, the city overhaul will take longer.