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Edengrall News

Friday Progress Report 338

My brother is implementing the part of the spawning system that simulates spawns that are supposed to have happened before the game started, so the players will be able to pick any season as their starter season and all the stuff that is supposed to be there will be there in the correct growth stage.
This will also be used to load up a chunk of the map that the player have never been in, upon approaching the area everything will be simulated as if the plants were growing all along.

While my brother finishes this system I decided to add a few new fish to make sure every season and biome is properly populated, this week I have added anglerfish and a secret legendary fish, I plan to add Cod and Haddock next.



The new fish will be up next time my brother updates the beta.

V0.63.0.15 on Beta

Changes:
Added code to enable detection of map changes from this save forward. The bamboos were reset when loading from a previous beta.

Bugfix:
Actually fixed the water this time, most likely
The game no longer spawns more and more bamboo on each save load

Friday Progress Report 337

Grass will now change color as the seasons go by, right now trees and bushes do not change, but after adding forageables we will change the trees.



The water had a few bugs and they should all be fixed now, also Crappies now bite bare hook, so fishing at the start is a tiny bit easier.

We are now working on adding the forageables, my brother needs to change a few things in the save system to make them work, but soon we will have dandelions and such.

I have also prepared a few mushrooms from the Dreamscape Nature : Meadows asset by halving their triangle count and making new prefabs based on the base models and texture.

Edenian Mushrooms: Edible, will grow on meadows and forests


Cavestools: Edible when cooked, grows only in caves


Glowcaps: Poisonous, grows only in caves, can be used as bait for magical fish


We gave up on the vines, the asset we were using to make them is just to glitchy and hard to work with, i rather make them by hand, but this would take too long, so we are adding it to the to-do list, and instead we are adding a new flower that changes colors during each season.

V0.63.0.14 on Beta

Bugfix:
Fixed water related issues with the fishing, baits and visual effects

V0.63.0.13 on Beta

Features:
Grass now changes color with the seasons