1. Edengrall
  2. News

Edengrall News

0.75.7.4

Features:
Added Fig Trees
Added Avocado Trees

Fixes:
Fixed a bug that could softlock in the character creation screen

0.75.7.3

Changes:
Improved the pickaxe animations and usability

Fixes:
Fixed pickaxe special not changing targets if the target can't be destroyed

Friday Progress Report 421

[p]We finally got rid of the placeholders, now all trees are custom assets made by us! They grow, flower, fruit, change color, lose leaves in winter, can be cut down, can spawn mushrooms and even critters.[/p][p][/p][p][/p][p]The trees inside the town are now Wisdom Trees, they fruit during late spring and give out Golden Apples (Wisdom Fruit), they only grow inside the town and cannot be cut down, they are property of Edengrall.[/p][p][/p][p]Lemon Trees will fruit during early/mid summer[/p][p][/p][p]Cherry Trees fruit during late spring/early summer[/p][p][/p][p]Orange Trees fruit during mid/late summer[/p][p][/p][p]Lime Trees fruit during mid/late spring[/p][p][/p][p]Apple Trees were already added last week, they fruit during mid autumn.[/p][p][/p][p][/p][p]Keep in mind fruit trees can only fruit when fully adult, while growing they can flower, but they will not spawn any fruit, so if you see a singular fruit tree not giving fruit, it might be because it was not fully grown.[/p][p]With this we have 6 out of 13 fruit trees implemented, I will be adding the last ones in a week or two.[/p][p][/p]
Changelog
[p][/p][p]*V0.75.7.1 ~ 27.06.2025 ~ Unity 2020.3.46f[/p][p][/p][p]Features:[/p][p]Removed the last placeholder trees in the town, added Wisdom Trees (Golden Apples) in their place[/p][p]Added Lime Trees[/p][p]Added Lemon Trees[/p][p]Added Orange Trees[/p][p]Added Cherry Trees[/p][p]Added a sprint is toggle option in gameplay and a hotkey (default Capslock) to toggle sprinting mode[/p][p][/p][p]Changes:[/p][p]Added tree shake animation when hitting trees[/p][p][/p][p]Fixes:[/p][p]Fixed strange visual bug that happened in some parts of the caverns[/p][p]Fixed tree life not reflecting it's age[/p][p]Fixed a cooking filter issue[/p][p]Fixed a empty error log window showing up each time you go back to the main menu[/p][p]Fixed some LOD and clipping errors with escaping critters[/p]

0.75.6.1

Features:
Implemented Apple trees

Changes:
Tree attachments now update every so often, so they will actually grow even if you sleep besides a tree for days

Fixes:
Fixed a minor outline issue

Friday Progress Report 420

[p]Wild Apple trees will be up today.[/p][p][/p][p]Apple trees are almost done, there is one more bug we need to fix before releasing.[/p][p]The new trees will spawn in old saves too, but it is more likely they will be in adult age if you start a new game. Apple trees take 3 seasons to grow (84 ingame days) and only fruit in adult stage.[/p][p]They will fruit during mid autumn, to harvest the apples use the sickle while aiming up, each apple is a singular entity that grows slowly until ripe, they will stay available for harvesting for about 2 weeks, make sure you harvest them before Autumn 21 or they will start despawning.[/p][p][/p][p][/p][p]You can save time and stamina by cutting the whole tree down to harvest all apples at once... at the cost of an entire apple tree, which will take 3 seasons to regrow, you CAN do it, but I wouldn't.[/p][p][/p][p]The update should come out by the end of the day.[/p][p][/p][p]Next up we will add the Wisdom Trees, an alchemically modified version of the apple tree that only exists inside Edengrall city, they will replace the placeholder birch trees inside the town, these trees will not spawn naturally and cannot be cut down, they will fruit during Spring and will be the focus of the Wisdom festival that will happen mid spring when we finally manage to add festivals.[/p][p][/p][p]After the special wisdom trees my brother will work on the final features of the Tree Update, the axe charged special (aoe tree cutting), tree sapplings and the ability to plant them and some other details, meanwhile I will follow the 52 step proccess (kill me) to add new trees, we have 11 more trees modeled and textured ready to be implemented.[/p]