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Friday Progress Report 318

My brother is doing the final bug fixes for the custom character update and we should release today



While the update is save compatible we still recommend restarting, if you load an old save you can craft the cabinet (under furnitures) to customize once, after that you can only change clothes, hair and name.

We have also fixed a few problems with the AI, NPCs' need for leisure now works, so you will see them pretend to read a book in the library now and then, also NPC crops now lose water slowly and don't show icons, so they won't die constantly from neglect and even if it happens the player won't see it unless they inspect the crops.

Character expressions will be added in the following weeks, each NPC line will now have an expression attached to it, so you will see their expressions change when talking to you.

After that we will add a lose condition to the game, you will start the game in debt and will have to be useful (either do NPC quests or pay by the end of the week), in the first 4 weeks you have to meet the quota to avoid a game over, but after that it becomes optional (you can choose to stop paying) and you will receive a score based on how many weeks you managed to pay.

0.60.1.3 on Beta

Changes:
Improved the handling of the tutorial 5th stage regarding sprinklers

Bugfixes:
Fixed NaNPan of infinite stats
Fixed assorted minor bugs
Fixed multiple mod related issues

V0.60.1.2 on Beta

Changes:
Made MEGAMINT a shirt skin

Bugfixes:
Fixed hue shift being done after lighting applied to material
Fixed Adam's starting relationships
Fixed a couple mouthflaps
Fixed some hairs
Fixed the pathfinder not finding the bed with custom characters due to the room not being in the navmesh
Fixed the tutorial not working
Fixed some issues with selecting new game, cancelling out of it and continuing instead

V0.60.1.1

Bugfixes:
NPCs don't mouth breath anymore if you close the conversation with ESC while their mouths are open
Fixed transparency issues
Fixed relation issues

V0.60.1.0 on Beta

Features:
Added more hairs
Added more faces to choose from
Added Adam as an NPC when playing as a custom character

Bugfixes:
Fixed schedule related bugs
Fixed night graphics for characters