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Edengrall News

V0.67.0.0

Features:
Added Scholar clothes set for male characters
Added new hairstyle

Changes:
Player name now only supports spaces and letters
Scythe specials now try to follow the terrain
You can now jump out if you get stuck in between trellises
Adjusted the grass and forage blockers of building pieces

Bugfixes:
Fixed numerous null pointers from the bug reports
Fixed an UI issue with super tiny and super big resolutions
Fixed save/load related grass issues
Fixed performance and functionality regarding cutting grass
Fixed an visual issue with the recoloring sliders for the character creator

Friday Progress Report 348

We are sorry for the delay, but we found a few more grass-related bugs after the fixes from last week, from grass not saving properly, regrowing instantly or not growing at all depending on the situation.

The update SHOULD be up today by the end of the day.

While my brother has been busy fixing bugs I had some time to make a few new assets, the male player will now have access to a whole new clothing set and hairstyle... now I wonder if this set will be seen somewhere else...

Friday Progress Report 347

Sorry, nothing exciting happening this week, we got a pile of bugs to fix before we add more stuff, expect a bugfix patch soon.

After that is done we will add the option to choose the starting day (there is a bug currently stopping that) and after that we will add Starvation to the Survival mode.

Sorry for the short report this week.

V0.66.5.0

Features:
Added two new critters
Plants now make noises when you walk through them
Forageables are now blocked by your buildings and crop tiles, no longer spawning on top of them

Changes:
Fixed some creature spawners not working anymore
Replaced all critter glow effects from light sources to prettier particles
Forageables spawns are now seeded
Added glow to Anglerfish Esca

Bugfixes:
Ensured config files are read/saved in UTF8
Fixed multiple tool related nullpointers
Fixed a command bar divide by zero
Fixed a nullpointer in the character customization
Added missing text files to the key remap screen
Fixed an issue with closing the cooking window prematurely.
Fixed an issue that caused several critters to not spawn

Friday Progress Report 346

We are finishing up the forage update, this last part includes plants shaking when the player moves through them, buildings blocking forage spawn and other smaller details.



We have also added 2 new critters and 2 new fish, they will be the last critters and fish added for a while as I will move towards modeling something new and bigger. We have now a total of 74 critters and 42 fish.

The update should be up this weekend, maybe Sunday.

After finalizing the Forageable Update we will start working on changing a few parts of the code to allow players to start the game on any day of the year, this is the first farming sim (that I know of) that will allow players this kind of choice.