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Edengrall News

V0.57.0.7

Changes:
Fixed the amount of extra damage fish takes when out of stamina
Added font size controls for the help window
Made the tutorial easier to notice
Made the help easier to notice, when an unseen help is available
Improved Poofas

Bugfixes:
Fixed a severe issue with grass crops that made them invisible. It will still be bugged for existing crops until the next growth stage, new ones will work normally

V0.57.0.6

Changes:
Added the Fattailed Lemon Gecko
Implemented FOV Slider (graphics settings)
Implemented Mouse Sensitivity (gameplay settings)
Hidden the confusing unclimbable ladders from the watch towers until they are climbable
Hidden the boat runes underwater until the boats are functional
Fish now shine for 1.5 seconds when they get interested in the bait, making it easier to see
The fish and the player slowly starts taking more damage if a stage drags on for too long, this resets every fish battle stage
Fish bait attraction range now has a significant bonus that increases over time

Bugfixes:
Fixed price of river goober (normal goobers had the value of the shimmering version)
Fixed ground following critters having wrong rotation
Fixed the inventory not being resizeable sometimes

V0.57.0.5

Bugfixes:
Fixed a localization issue with locales that use , (comma) rather than . (dots) for float point numbers
Now the plant details window closes when you move

V0.57.0.4

Bugfixes:
Fixed a minor UI bug

Friday Progress Report 300

The quest overhaul is finally done, took a lot longer than expected, we found a lot of big glitches while working on the update, luckily we managed to nuke them all (except for a minor bug that embarrassingly enough shows up on the trailer, but don't worry it doesn't break anything and it will be fixed today)

The gameloop now includes the NPCs, previously interactions with the citizens of Edengrall was mostly buying items from them since most people just ignored the quests,

The new quests give you more reasons to grow crops, fish and capture critters, they also alert you to types of critters and fish you haven't seen yet and since the NPCs only ask for things that are in season, as soon as you see someone requesting a new critter you can be sure it can be found somewhere.

The next feature we will work on is the end-day screen, when midnight hits a popup (can be disabled on the options) will show your progress in the previous 24 hours, including money earned/spent, skills gained, items gathered, new collectables discovered and NPC friendship gained.

After that we finish it the work on the Exploration update begins with the first feature being the new forageable spawner that will bring Dandelions, Violets and Cattails to the world as well as the new tool, the Shovel and artifact hunting.

Then we will overhaul the grass and start expanding the terrain, starting by unlocking the zone to the east, the pillar coral reef.