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Edengrall News

V0.40.2.9 on Nightly

Changes:
The new stone buildable crop plots are now considered Pots for the trait Pot Trained

Bugs:
Fixed sickle not working on potted plants.
Fixed deleting doors not removing their collisions.
Fixed selecting whole buildings in some edge cases.

V0.40.2.8 on Nightly

Features:
All gather spots configured.

Bugs:
Fixed version matching logic in mods window.
Fixed sprinklers range.
Fixed Ctrl+Z ovens
Fixed miscellaneous furniture placement bugs
Fixed small visual bug when placing windows

V0.40.2.7 on Nightly

Features:
Added optional conditions for foraging rewards. (Some items only appear at certain days or time of day)
Added optional post generation code to rewards. (Foraged seeds have different traits than ones gotten from cutting grass)

Changes:
Free cooking effects now support multiple charges of it
More changes to gathering spots

Bugs:
Fixed plant traits not properly considering incompatibilities
Fixed Adam losing all momentum when pausing mid air
Fixed some values not having defaults on configurations
Fixed cooking free effects not working properly

V0.40.2.6 on Nightly

Features:
Added mining Salt to the mines.
Added a Fishing boat to the dock.
Added a buildable gather spot. The Stone Well can be build to collect water. This also enables mods that add gathering/crafting spots.

Changes:
Crafting some items now also cost materials.

Bugs:
Fixed some items disappearing from the shops on load.
Fixed berries not spawning on new game.

V0.40.2.5 on Nightly

Features:
Added a placeholder for gathering resources at the cost of stamina and time.
Added 4 buildable cooking utensils