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Edengrall News

V0.51.3.5 on Nightly

Changes:
Butchering screen now displays butcherables first, then ordered alphabetically.
Streamlined the butchering screen, adding an item to queue selects the next automatically
Added feedback animations for no stamina, low stamina and hunger

Bugfixes:
Fixed indoors kelp

V0.51.3.4 on Nightly

Bugfixes:
Fixed axolotls not moving
Decaffeinated critters, so the ones that should stop once in a while now do stop once in a while
Fixed a rare sound related bug

Changes:
Fish size is now seeded.
Made the final boss fishes harder to catch.
Made the final boss fishes to have a 10% of being king sized compared to the 1% of other fishes.

V0.51.3.3 on Nightly

Bugfixes:
Fixed chaos elixir
Small visual improvements to the fishing and a couple of visual bugfixes

V0.51.3.2 on Nightly

Bugfixes:
Fixed a save/load bug
Fixed shine particles no longer working
Fixed a rare bug related to multiple fish interested at the same time you hook another

V0.51.3.1 on Nightly

Changes:
Increased fishing exp by the fish size
Made some changes to the trading scene that should make it more intuitive

Bugfixes:
Fishing boat actually removed
Fixed fish having wrong prices
Fixed breakdancing fish
Fixed moonwalking lobsters
Fixed weird fish school and bug swarm behaviour
Fixed the fish running behaviour from the Regenerate attack.
Characters no longer become a pitch black being during dawn and dusk