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Friday Progress Report 256



Bird eye mode can be activated with T (rebindable), it allows building tall buildings without having to climb or move Adam at all.

We also added 21 new pieces, mostly large tower, these are some of the last stone parts, there are a few still missing, they will probably be ready by next week.

Large tower has 4 meter radius, enough for a decent room, it is the last tower size, at least for a long while. We are also working on buildable crop tiles, they should be done soon (only waiting for the implementation, model is done)

These will be up today in the nightly build.

The selection mode is also almost done, but it won't be on today's build, maybe next week. After the selection is done then copy and paste will be implemented.

We are also finally setting up the LOD models for the town's buildings, this will greatly increase FPS when outside the city.

Friday Progress Report 255

We are reworking the building hammer tool to allow selecting pieces for copy/paste/upload functions, the new system will allow to upload the whole building or just pre-built parts, but this will take at least two weeks to finish, as well as the new building pieces.



Large tower pieces form a 4 meter radius circle, big enough to be a room, we also modeled buildable crop tiles, so now you will be able to build farms anywhere, the functionality will be very similar to the small crop tiles from vases, so it is already half-implemented.



We want to release this update midway through June, it will have full Workshop support for uploading/download buildings, as well as the fix to the database that stalled the creation of sample mods.

V0.40.0.5 on Nightly

Bugfixes:
Fixed area placing for offset pieces
Fixed offset pieces using twice the offset when placing
Fixed fixed grid mode (yellow grid, toogle with L) changing it's height to the nearest grid
Fixed loading the game breaking the code for jumping out of the water

Changes:
Changed the color of the base grass, reduced saturation by 40%

V0.40.0.4 on Nightly

Bugfixes:
Fixed the bug report tool
Fixed water splash ignoring volume settings and never ending.
Fixed severe issues with crops (breaks save, it was using leftovers from the old xml database system)
Fixed small graphical issues when building
Fixed berries not respawning or respawning on loading from a previous day
Fixed items having no prices

V0.40.0.3 on nightly

Features:
New 45 building pieces including:
-Clay roof tiles with dark wood frames
-Stone Medium tower parts (2 meter radius)
-Stone Castellations
-Stone Ramps and Stairs

Changes:
Rewrote how the XML are read, this will ensure future save modding compatibility, but it is also incompatible with previous saves.
Made so new crop tiles will have their starting water level equal to their target water level (river tiles will start at 30 instead of starting at 20 and moving towards 30)

Bugfixes:
Fixed a rare null pointer with the hoe
Fixed offset pieces not replacing
Fixed offset pieces ignoring ground collision
Fixed an issue with the connection preview when there were too many connection points
Fixed a zfight issue caused by placing the building grid on a perfectly flat ground
Nerfed the bounce when NPCs face to talk to you
Fixed small UI errors in the building screen

Known Issues:
Save Is not compatible with previous versions