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Edengrall News

V0.50.0.0

Features:
Added a butchering table where you can butcher crustaceans, and soon, fish

Changes:
Added ambient occlusion to the graphical options.

Bugfixes:
Fixed an missing label in the save screen.

V0.50.0.0 on Nightly hotfixes

Removed a couple of debug keybinds and made so recipes always give outputs in multiples of 1 grams, minimum of 1 gram.

V0.50.0.0 on Nightly

Features:
Added a butchering table where you can butcher crustaceans, and soon, fish

Changes:
Added ambient occlusion to the graphical options.

Friday Progress Report 284



We are almost done with the butchering table, after some testing we will release it on both main build and demo, in the worst case it will be up in a day or two.

So far I have modeled 10 fish, covering sea, lake, river and cave biomes



And we have prepared the animations for the fishing, unfortunately I didn’t manage to compress the animations yet, so it will be extra 50mb of file size until we find a way to compress them without everything glitching out.

We are starting to plan out a Kickstarter campaign, we expect to launch it if the next Steam sale doesn’t get enough copies sold.

We are also going to shut down the devblog soon, we will keep making the weekly updates here on Steam.

Friday Progress Report 283

With the critter catching update live we begun work on the next update, the first part of the fishing update will be up next week, bringing the Butchering Table, which will allow players to extract meat from Crabs and Lobsters.



The butchering table will be a furniture you can build with wood and metal, and will contain the first interaction of the crafting system we will use to replace the smithing forge placeholder.

While my brother implements butchering/fish cleaning I begun working on the fish models, here a Rainbow Trout



We have plans for 20~30 fish by the end of the month.