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Edengrall News

Tutorial Update

We have added an 18 step tutorial to guide players through our game, the tutorial can be skipped if you already know how to play.

V0.46.0.0 ~ 04.09.2022 ~ Unity 2020.3.36f1

Features:
Added a tutorial
Implemented Instant Growth chemical that forces the plant to grow 4 days over two ingame minutes.

Changes:
Removed the 'mouse fleeing' behaviour from the text boxes in the intro cutscene, but retained it in the quick guides.
Improved the trade screen, no longer enabling buying fractions of the minimum amount per use for items that have such restrictions (seeds and chemicals) and automatically selecting the text field so you can instantly type the amount you want to buy.

Bugfixes:
Fixed two obscure null pointer errors
Fixed multiple issues with the hoe
Fixed Patty and Sausage losing their main tag after cooking them
Bread is now optional for the Meat Patty recipe
Fixed the Stable trait
Fixed a scaling issue with the cutscenes
Fixed a null pointer with the hoe
Fixed an issue with high score seeds not being added to the inventory if the option to combine bad seeds is turned on
Fixed recursive filling

Friday Progress Report 274

We are almost done with the tutorial, should be done in a few days.

The tutorial will replace the old “guide” screens that appear after the intro (they will still be available on the Guides button in the main menu)

While my brother finishes implementing the tutorial I have started working on the Faerie Outposts, these are buildings you will place at your farm to house Faerie helpers, there is a tiny house on the top where the Faeries rest and store equipment/food and a bin in the bottom where they place harvested goods and you can collect later. These are about as large as a Trellis.



We have finally received the 10 reviews we needed, but… It didn’t help as much as we expected, there was a big jump on the day we hit 10 reviews (27 aug), but dropped like a rock afterwards…



There isn’t much else to report this week.

V0.45.0.3

Features:
Implemented a pathway to make custom plant behaviours.
Sunflowers now follow the sun.

V0.45.0.2

Features:
Added a overlay to the map that shows where the shops are and when they are open.
Added sunflowers to the game.

Changes:
Added a configuration option to automatically combine most seeds gotten from cutting grass
Drastically increased the chances NPCs will open shop rather than do something else.

Bugfixes:
Fixed 3 ingredient effects that were not activating on oil making recipe
Fixed the watering can spilling water when charging the special
Possibly fixed many issues with NPC pathing and behaviour
Fixed seed bags not keeping target
Fixed an obscure null pointer related to the building scene
Fixed a null pointer related to pots

Friday Progress Report 273

We have finished the charged tools this week, and we are now planning a tutorial, unfortunately the game mechanics are still not intuitive enough.

The tutorial will cover all the current features, it will be skippable for those who already know how to play.

After the tutorial we will stop stalling and will start the Faerie Village, should take at least a month to finish. This means the AI update is unlikely to start before November, as we still need another month to rework the grass and fix some serious grass loading problems.

We also had our second stream! Please check out SGMiniNikki channel!

[previewyoutube][/previewyoutube]


As I write this report we are at 8 out of 10 user reviews, we need 2 more to reach the mythical 10 reviews Steam requires to give the game an evaluation and promote it, If you are reading this please give us a review it would help us immensely!