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Edengrall News

0.66.0.rc2 on Beta

Changes:
Addeded stamina cost to harvesting forageables and it now gives harvesting exp

Bugfix:
Fixed an issue with Adam's bed material when playing as custom character
Fixed fireflies flight pattern when placed as pets
Hiding tutorial no longer hides the debt display
Fixed a softlock related to equipping the fishing rod while underwater

Friday Progress Report 343

The survival mode is now on the beta branch, but is still being tested and it is very unbalanced, we will spend this week fixing it up and it should release in the main build by next Friday.

The current state of the game is now called Sandbox, and not only will still be accessible, but you will also start with more stuff now in Sandbox mode(enough building materials to make the sample workshop house). Survival mode starts with tools only and 100g, so spend them wisely.

If you want to jump on the beta in a day or two (after we do a bit of a rebalance) and give us some feedback it would be very helpful.

Right now in the survival mode the money will be automatically discounted from your pocket by the end of the week, in the future there will be an option to pay Reiko directly. There will also be debt discounts based on the resource we have half-implemented called "Favor", you will earn favor by watering NPC crops, doing quests for them and buying stuff from them.

If you fail to pay the weekly debt you will get a score based on your performance and will be put in Sandbox mode, so you can keep playing. To improve your score you will need to restart the playthrough.



Also I made new art for the game capsules, we are moving away from AI.

V0.65.2.0

Features
Implemented breast physics for the player character
Vastly reduced the clipping with clothing and skin specifically
Now male characters can remove their shirts

Bugfix:
Loading the game while underwater no longer makes you naked and bald
Removed the Foraging 1 tutorial

V0.65.1.0

Changes:
Added a screenshot, game mode and player name to the load game screen. Only new saves have the information to display

Bugfix:
Fixed loading some very old saves
Fixed AI pathfinding, including map markers
Fixed watering can special not working on trellis
Fixed sickle can special not working on trellis
Fixed sickle gaining skill exp from using special on empty tiles
Fixed being able to destroy trellis despite having a trellis plant on it's tile
Fixed sickle not always cutting plants

Friday Progress Report 342

One of the major complaints about the game is the lack of direction/objective, so we have decided to spicy up the game a bit with a Survival mode.

The current game will still be available as Sandbox mode, All limitations and challenges will only exist in Survival mode and in the future also available on a Custom mode where you choose every aspect of the playthrough.



The Survival mode main feature will be the crippling infinite debt, the game will finally be relatable to americans who went through college! The debt must be paid every week and at first release it will be the only game over condition (until we implement death by hunger, sickness or damage). The amount required to pay increases every week until the player cannot pay it anymore.
The game will give you a score based on how much you managed to pay and how much you did in the game up to the point where you lost.

We also want to add roguelite mechanics where you earn metacurrency based on your score to make the game slightly easier on the next run, but this won't be available on this first release.

We expect this update to be ready by January 7th, as we are trying to rush smaller updates with higher frequency instead of 5 month long ones like this last one.