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Edengrall News

Friday Progress Report 275

We finally started implementing the Faeries, it will be a colony management minigame, Faeries will have their main colony in the large tree on the cliff near Momo's ranch, but you will be able to make them work on outposts you build around your farm, so they take care of crops for you, they will be able to harvest, water and sow crops



Faeries will also bring bugs and bug catching, every insect will have a use for Faeries, be it guard bees, livestock worms, silk-making moths and such, we might also make insect collecting on the museum a feature, similar to games like animal crossing, but this feature might take a little while to be implemented as it will be part of the NPC AI update (NPCs will go into the museum to look at stuff you collected).



The Faerie model is done, but we need to implement shaders for the eyes, mouth, blush and other face features, the pink area in the eyes will be replaced by the shader after the inner eye has been assembled so the eyes can have different colors, pupil shapes, etc...

I am also working on a new trailer to replace the year-old one that haunts the steam page and is probably the main reason no one buys the game.

V0.46.0.3

Bugfixes:
Fixed missing key names on the tutorial
Fixed the mouse wheel moving the camera when the mouse is over the help window
Fixed not updating the help text when completing tutorial steps without first hiding the help window
Integrated contextual actions with the input system

V0.46.0.2

Bugfixes:
Fixed a small memory leak
Fixed a massive performance issue with water
Fixed a bunch of small uxml errors related to textures
Fixed a couple small LOD errors
Fixed music no longer being controlled by the music volume settings

V0.46.0.1

Changes:
Changed how music is played in the city, no longer it is a directional sound and no longer decided by a sphere.

Bugfixes:
Selected buttons no longer are the same as non selected buttons when hovering over them
Fixed the issue where the first custom recipe you make cannot be deleted or renamed.

Tutorial Update

We have added an 18 step tutorial to guide players through our game, the tutorial can be skipped if you already know how to play.

V0.46.0.0 ~ 04.09.2022 ~ Unity 2020.3.36f1

Features:
Added a tutorial
Implemented Instant Growth chemical that forces the plant to grow 4 days over two ingame minutes.

Changes:
Removed the 'mouse fleeing' behaviour from the text boxes in the intro cutscene, but retained it in the quick guides.
Improved the trade screen, no longer enabling buying fractions of the minimum amount per use for items that have such restrictions (seeds and chemicals) and automatically selecting the text field so you can instantly type the amount you want to buy.

Bugfixes:
Fixed two obscure null pointer errors
Fixed multiple issues with the hoe
Fixed Patty and Sausage losing their main tag after cooking them
Bread is now optional for the Meat Patty recipe
Fixed the Stable trait
Fixed a scaling issue with the cutscenes
Fixed a null pointer with the hoe
Fixed an issue with high score seeds not being added to the inventory if the option to combine bad seeds is turned on
Fixed recursive filling