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Edengrall News

V0.40.0.5 on Nightly

Bugfixes:
Fixed area placing for offset pieces
Fixed offset pieces using twice the offset when placing
Fixed fixed grid mode (yellow grid, toogle with L) changing it's height to the nearest grid
Fixed loading the game breaking the code for jumping out of the water

Changes:
Changed the color of the base grass, reduced saturation by 40%

V0.40.0.4 on Nightly

Bugfixes:
Fixed the bug report tool
Fixed water splash ignoring volume settings and never ending.
Fixed severe issues with crops (breaks save, it was using leftovers from the old xml database system)
Fixed small graphical issues when building
Fixed berries not respawning or respawning on loading from a previous day
Fixed items having no prices

V0.40.0.3 on nightly

Features:
New 45 building pieces including:
-Clay roof tiles with dark wood frames
-Stone Medium tower parts (2 meter radius)
-Stone Castellations
-Stone Ramps and Stairs

Changes:
Rewrote how the XML are read, this will ensure future save modding compatibility, but it is also incompatible with previous saves.
Made so new crop tiles will have their starting water level equal to their target water level (river tiles will start at 30 instead of starting at 20 and moving towards 30)

Bugfixes:
Fixed a rare null pointer with the hoe
Fixed offset pieces not replacing
Fixed offset pieces ignoring ground collision
Fixed an issue with the connection preview when there were too many connection points
Fixed a zfight issue caused by placing the building grid on a perfectly flat ground
Nerfed the bounce when NPCs face to talk to you
Fixed small UI errors in the building screen

Known Issues:
Save Is not compatible with previous versions

Friday Progress Report 254

The rewrite is finally done, some things are still wonky, but should be playable. Keep in mind that a new game is required to play since the database structure has been changed.

To play the alpha use the password “alphabranch1”



Keep in mind this version is not stable and further updates might break your save.

This version has the new building pieces, but the other building system upgrades are not done yet since we have been busy with the database rewrite.



We are also working on a new feature, Gathering will be a placeholder until proper exploration and extraction is implemented (which may take more than a year), this will allow players to spend energy and time to gain resources instead of having to use the shop for everything.

There will be a wooden cart outside the town that gives the forage prompt for foraging seeds, ingredients and wood and the mine door will give the prompt for clay, metal and stone.

Friday Progress Report 253

The new pieces are mostly stone parts, including medium tower and castellations, but also 11 clay roof tile parts with 2 more being worked on. These parts will be on the next alpha which will come out this week as soon as my brother finishes the rewriting of the xml importing system to fix the serious problems we found with it.



The game is probably less stable right now since we had to change fundamental parts of how several elements are saved so we will need some help testing once we release the next nightly build.

The building update is about 30% done, the xml rewrite was a big setback, we need now to finish:

-Improve building UI to expand and make it easier to find the pieces you want (since we have more than doubled the amount of pieces)
-Add snap-point furniture like doors and windows that snap into frames and can be interacted with
-Add Large tower parts (4 meter radius stone tower parts)
-Export buildings to the workshop

We will also add the mod samples that are 99% done and we haven’t released yet because of the rewrite as soon as we are sure everything is working.