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Friday Progress Report 259

We finally got the doors and windows working, I still have to add the placement slots in all buildables, right now the basic wooden doors and simple stone windows have the placement slots.

Raised beds work now, the buildable medium tile is still being worked on, buildable raised beds work like vases, so the crop trait Pot Trained works on them, it will also have an effect on the medium buildable tile.



We also added tables and chairs, but they are not interactable yet, the lighting is also not implemented yet, we will get them all working soon.

The new alpha build will be up this week with the crop plots and door/windows, sorry for the delay.

Friday Progress Report 258

Right now we are being swarmed by bugs due to the new implementations, but as soon as we squash them we will be releasing a new nightly build with the following features:

-Copy/paste feature
-QoL features like Undo and Redo (ctrl+Z/ctrl+Y) and quick piece switch based on the piece you are looking at
-Furniture snap points (doors and windows)
-New furniture pieces, buildable lighting
-Buildable crop tiles
-Upload buildings to workshop



Still on the works:

-Expanding the building UI
-Interactable furniture
-Placeholder forage/gathering/mining for resource gathering in exchange for stamina and time so players can acquire materials without using the shop

The nightly build should be dropping in a few days, depend on how long these bugs will last, the other major features will probably take until the end of the month.

Friday Progress Report 257

We have now a total of over 160 building pieces not counting furniture, the new pieces will be up on the next update, it will come on the nightly build in the next few days together with the copy and paste feature, which is a prelude to workshop upload of buildings.



We have a lot of new bugs due to the new features being implemented, so it might take a few days for the next build.

Building update roadmap:

-Copy/paste feature
-Upload buildings to workshop
-QoL features like Undo and Redo (ctrl+Z/ctrl+Y) and quick piece switch based on the piece you are looking at
-Furniture snap points and interactable furniture (doors and windows)
-New furniture pieces, buildable lighting
-Buildable crop tiles
-Placeholder forage/gathering/mining for resource gathering in exchange for stamina and time so players can acquire materials without using the shop

We should finish this update by the middle of June

V0.40.1.0 on Nightly

Features:
Added 21 new stone pieces
Press T to lock the grid and enable bird eye view for easier building placement
Added LOD Bias to the graphics configuration window. Lower values means the low fidelity mesh appears earlier. This also affects trees

Changes:
First round of LOD for 3 the city buildings as a test

Known Issues:
The bird eye view can get stuck on walls very rarely, press T twice to toggle it on and off again to reset it.

Friday Progress Report 256



Bird eye mode can be activated with T (rebindable), it allows building tall buildings without having to climb or move Adam at all.

We also added 21 new pieces, mostly large tower, these are some of the last stone parts, there are a few still missing, they will probably be ready by next week.

Large tower has 4 meter radius, enough for a decent room, it is the last tower size, at least for a long while. We are also working on buildable crop tiles, they should be done soon (only waiting for the implementation, model is done)

These will be up today in the nightly build.

The selection mode is also almost done, but it won't be on today's build, maybe next week. After the selection is done then copy and paste will be implemented.

We are also finally setting up the LOD models for the town's buildings, this will greatly increase FPS when outside the city.