1. Edengrall
  2. News

Edengrall News

V0.30.0.3 ~ 18.03.2022 on Nightly

Features:
Added official support for multiple building pieces on the same tile. In the future, when support mechanics are implemented, the building system will add the weight of all pieces but only the highest support will be provided.
- You can place as many building pieces on the same tile as you want, so long they are different pieces or different rotation or different flip state.
- Right clicking with the hammer used to destroy whatever piece was on the current type/slot you are hovering. Now it will only delete the same pieces you have selected and with the same flip/rotation. Ctrl+right click deletes everything in the selected tile. This works on both the hammer and the maul.
Implemented the workshop popup when the user needs to accept the Steam's workshop user agreement.

Bugfixes:
Fixed an issue with equipping the hammer too quickly after loading a save/starting a new game.

Changes:
The game don't automatically send exceptions on modded clients.
Completely rewrote how building pieces work, currently saved structures will still load and look the same, but some of the new methods to delete individual pieces don't work on some of them. You can still destroy them with the maul if you need to modify old buildings.

Known Issues:
The stone gate meshes were inverted. This will not be automatically fixed on load, so you will need to destroy and build them again if you used them.

Translation:
UIDoNotOpenWorkshopPopup;Do not automatically open Workshop agreement popup

In case this patch have some big breaking bug, the previous version is available under the beta branch.

Friday Progress Report 249

The new pieces are almost ready, we will add them to the nightly build soon, we are working on a small overhaul of the building system so multiple pieces in the slot are supported natively, so while the fix is being worked on I will model some more pieces.



The medium tower pieces have a lot more variation than the small tower pieces as they have to match square parts and round parts from the small tower, they also have more gate pieces, large tower pieces will also need a ton of parts, so each expansion takes longer to make.

We are also close to finishing some of the first sample mods, one for Furniture pieces and one for Building pieces

Friday Progress Report 248

Our small break is over, time to get stuff done, I am back to modeling stone parts, medium tower parts are next (2 meter radius towers, small tower parts were 1 meter radius), I will later do ramps, stone diagonal support and castellations.



I also modified two furniture pieces with new textures, a table and a chair will be used as an official sample mod.



My brother has been hard at work to get the bug report tool working on our side, we have tons of reports pilled up, but they were in a very hard to read format, so we had to implement some UI to visualize the reports properly, this took longer than expected, but it is working now.

Sorry for the small report, we will have more next week.

Friday Progress Report 247

Most of the new features are now available on the nightly build, we still have plenty testing to do before releasing, we also want to release this update with several sample mods, which we are still working on.

This update comes with 20 new Dark Wood pieces and 24 Stones pieces, even more building pieces are planned for the next large update, so this is just a start.



This update also brings save compression and Cloud Saves, also we are adding 10 Achievements

Also new water shader, still doesn't look as good as we want, but it is better than before.

We will be taking a small 3~4 day break before going back to work on this.

Steamworks Integration Nightly

V0.30.0.1 ~ 24.02.2022

Expect loads of bugs, back up your saves, etc

Features:
Added mods and a mod manager
Added Steam Workshop integration
Added 10 Achievements
Added Automatic Steam Cloud save sync
Added 20 Dark Wood building pieces
Added 14 Stone building pieces

Changes:
The game now saves to zip files.
Any existing save that is not on the zip format will be overriden when making a new save with the same name.
This means that the four Quicksave1 files will be deleted if you quicksave, the new quicksave being Quicksave1.zip
Increased harvest penality on Wild Crop trait
Added Disease Vulnerable trait to base tomato seeds
Fixed some UI cooking issues.

Bugfixes:
Fixed an issue with the save screen loading the wrong file if it needs to scroll.
Fixed issues with the building window miscounting items and/or showing the wrong requisites
Fixed an issue with the cut grass state not loading from save files
Fixed an issue with some systems not updating their Database Entity references, this caused buildables asking for the wrong materials if new items were added.

Translation:
Huge list of new texts due to the new building pieces: https://pastebin.com/sjGULC8X