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Edengrall News

Friday Progress Report 161

Since my brother is still stuck fixing the new grass we won’t be testing the new UI yet. So I started making more assets, the town does need furniture after all, all the interiors are empty right now.



We are going to use a similar system to the crops for the object animations, this limits each object to a single animation, but greatly improves performance, we can however split a single cabinet into cabinet object and drawers objects and each drawer has its animation for example, so this limitation won’t affect furniture.

I also wanted to make chests with some improved seeds for players to find next demo, there are plenty areas to hide them in the current map.

Friday Progress Report 160

I spent the week making descriptions, reviewing ingredient xmls, removing obsolete parts, merging unnecessary entries and so. My brother spent the whole week trying to fix a gamebreaking glitch with the grass, seems like it may take longer to get it done, he managed to optimize the system by over 35% though.

We are also restructuring the way ingredients and seeds intersect, crops like wheat that are both ingredient and seed will have information for both on their tooltip, this will require UI reforms to allow interacting with the tooltip, closing sections you don't want to see, and maybe implement nesting tooltips, where a tooltip can link to other ones, we will start working on it as soon as we finish the boring work.

Friday Progress Report 159

My brother is still stuck trying to fix the grass system, meanwhile i finished a few things:

The new UI is assembled, just need my brother to take over and make it functional. The elements are already docked to the corners of the screen and will adapt to any resolution. I made it using the new Unity UI Toolkit, we are still experimenting with it, but it has been much easier to use so far.


I also made character cards with some info on each character, i think i will add those to the Steam page.

And the girls:


And right now I am making something I have been pushing for later for over a year… descriptions. Item, recipe, crops, etc… Most items are missing descriptions since I made it low priority, but sooner or later I have to do this, so here I am. I got about 20% done.

Friday Progress Report 158

Seed tooltip done!

It is a lot of information, but it is better to show it all than hide it from the player

Left side show the stages and the required temperature as well as the time in days until the transition to the next stage, it also shows harvestable drops (under the termometer)

Right side shows water requirement, mana requirement (- means none), resilience, daily nutrient costs, crop size and the traits, which will contain the genetic information of the plant



I have also finished the new UI elements, but these are still not implemented.

Left side has the character portait (right now measures current comfort instead at 100), stamina bar and hunger bar

Right side has day, week day, time, weather and temperature



And each season the UI will change to reflect it



My brother is stuck fixing the grass system for another week since it is not saving properly, we hope it will be done soon..

Friday Progress Report 157

Plant tooltip (almost) done

My brother forgot to finish the part where it tells how many hours/days it for the next stage, but it already works on the smaller global tooltip, will be a quick fix once he finishes some other stuff.

We have decided to drop the PH mechanic and replace it with Mana, only magical plants and plants with some special mutations will require mana, we feel like this is less scary to new players than using something like soil acidity and fits better the fantasy theme.



Right now my bro is finishing the Seed tooltip while i work on the assets for the UI



This part will be in the top right corner, it shows all the basic info about the current day, date, day of week, current temperature, weather (sun icon), hour and season (flowers = spring)

I will make the versions for summer, fall and winter next

These and the seed tooltip should be done by next week.