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Edengrall News

Friday Progress Report 248

Our small break is over, time to get stuff done, I am back to modeling stone parts, medium tower parts are next (2 meter radius towers, small tower parts were 1 meter radius), I will later do ramps, stone diagonal support and castellations.



I also modified two furniture pieces with new textures, a table and a chair will be used as an official sample mod.



My brother has been hard at work to get the bug report tool working on our side, we have tons of reports pilled up, but they were in a very hard to read format, so we had to implement some UI to visualize the reports properly, this took longer than expected, but it is working now.

Sorry for the small report, we will have more next week.

Friday Progress Report 247

Most of the new features are now available on the nightly build, we still have plenty testing to do before releasing, we also want to release this update with several sample mods, which we are still working on.

This update comes with 20 new Dark Wood pieces and 24 Stones pieces, even more building pieces are planned for the next large update, so this is just a start.



This update also brings save compression and Cloud Saves, also we are adding 10 Achievements

Also new water shader, still doesn't look as good as we want, but it is better than before.

We will be taking a small 3~4 day break before going back to work on this.

Steamworks Integration Nightly

V0.30.0.1 ~ 24.02.2022

Expect loads of bugs, back up your saves, etc

Features:
Added mods and a mod manager
Added Steam Workshop integration
Added 10 Achievements
Added Automatic Steam Cloud save sync
Added 20 Dark Wood building pieces
Added 14 Stone building pieces

Changes:
The game now saves to zip files.
Any existing save that is not on the zip format will be overriden when making a new save with the same name.
This means that the four Quicksave1 files will be deleted if you quicksave, the new quicksave being Quicksave1.zip
Increased harvest penality on Wild Crop trait
Added Disease Vulnerable trait to base tomato seeds
Fixed some UI cooking issues.

Bugfixes:
Fixed an issue with the save screen loading the wrong file if it needs to scroll.
Fixed issues with the building window miscounting items and/or showing the wrong requisites
Fixed an issue with the cut grass state not loading from save files
Fixed an issue with some systems not updating their Database Entity references, this caused buildables asking for the wrong materials if new items were added.

Translation:
Huge list of new texts due to the new building pieces: https://pastebin.com/sjGULC8X

Friday Progress Report 246

The mod manager is functional, and my brother even added a button to create a mod with scripting all configurated and ready to compile, it comes with the moon-jump cheat sample, but you can replace the script at will.

[previewyoutube][/previewyoutube]

If everything goes well (almost never does) the workshop update will be done by next week!



On the content area here we have new building pieces! I made 8 pieces using the same seamless texture, look how they all merge together! we will try to add bump and height maps to the stone textures to make they more realistic, but if it doesn’t work out it still looks cool as it is, these will probably be done by the time the workshop update releases.

Friday Progress Report 245

I finished the Rosemary bush, will be added to the game next update



Mod manager is progressing, you can have a sneak peak at the current form



Activating mods will be done by dragging them from the available into the active list, you can also drag them around to modify load order, we will try to sync the steam workshop so that subscribe mods are added to the active list automatically and unsubbing leaves them in the available list (with an option for deleting manually)



I am now working on more building pieces while my brother manages the modding, I will add diagonal wall, floor and roof, then make a dark wood version of all wooden pieces, then stone and marble versions of some pieces, after the workshop update we will expand the building system a bit before going for the AI update