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Edengrall News

Friday Progress Report 204

Still working on Eduron, his model will be the most unique of all characters, having animated facial features while other characters just change textures



Will probably need one more week to finish the design



The building system is done for now, bugs solved and is fully functional, still lacks the deeper features like: blueprint mode, copy/paste/export/import, and support, but for the demo it is enough.

My brother is now finishing some problems in the save system like wild grass not saving properly, after that we just need to finish the config menus and the demo is done.

Sorry for the short report, but it has been mostly bugfixes this week.

Friday Progress Report 203

All guides for the demo done

Farming

Cooking

Building

Questing

Most of the building system bugs have been fixed, there were errors on the core of the system and the way the building grid data was set up. I would say it is 95% done now, unless more problems are found.

I went back to work on the characters, we promised 20 characters at launch, so we have to make at least 5 more, we had a list of characters we wanted to make, but we will have to prioritize characters relevant to gameplay, mostly shopkeepers.

Starting by the more unique of all, the local Smith and Engineer! A dwarf named Eduron, in our setting dwarves are all intelligent constructs, they are basically golems with human-level intellect and reproduce by building their child, building a dwarf takes decades due to the rarity of materials required and the amount of fine detailed work making all the magical circuits. For this reason dwarves do not enter intimate relationships with other beings, Eduron will not be a love rival nor target for Adam.

But if you gain his friendship and trust maybe he will show you his finest work in progress one day, and maybe even let you help build it.

Friday Progress Report 202

The game will now start on this charming screen instead of the placeholder we used before, the camera pans around the city and loops with the music, there are a few issues right now with LOD and grass not rendering in some areas, but we will fix it soon.

Speaking of fix we are hammering the building system bugs, and should be working properly in a week or two.

Next is the implementation of the menus, save/load, graphical settings, audio and controls, as soon as we finish these we will polish everything and release this demo, unfortunately we won’t make in time for the Steam festival in June, but we plan joining in October with a very polished demo.

Friday Progress Report 201

This is a simplified version for this demo, in the future we want to add grid selection instead of just list selection and add more controls for moving through the pieces (right now you have to open the menu every time you want to switch pieces)

You gain access to the building menu by selecting the hammer tool (have it in hand), then use TAB to open the menu, select the piece you want and you can place them at will (as long as you have resources)



There are filters for name, piece snap point (corner, border of center) and Building parts or Props (mostly garden/farm stuff), Since pieces are so easy to add (and mod in) we expect to have a ton of them in the future, so the filters are required.

There are a few problems right now specially with roof pieces and pieces that snap to corners, we want to solve those very soon and finish this demo.

We are also implementing a main menu, save menu (so you don’t have to use only quicksave/quickload) and a better quit menu with autosave, settings will probably only be on the early access release as many parts of it like all the graphical stuff and control remapping will take a while.

Friday Progress Report 200



Nearing the next and final demo before the early access, the building system has been improved further

-It has a rudimentary support system, pieces cannot be placed floating in the air, but right now they are not realistic and do not consider weight or structural support, this will be implemented later.

-There are now 26 pieces, mostly wooden house parts.

-You can place, delete and swap pieces.

-Drag to place multiple parts at once

TODO:

-Proper UI listing all pieces.

-Material cost for building.

-Be able to start a building grid without placing a farm plot (right now uses the same grid as the nearest farm plot).

We want to finish it by next week.