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Friday Progress Report 383

We got a break from the other job, so we are implementing the Shovel!

Since you will be able to dig up useful items like raw materials we will add a buildable forge to proccess them into building parts, so you don't have to go to Eduron's forge every time.



The dig spots will reward you a lot of resources for the time and stamina invested, but they are very limited and take several weeks to spawn, this feature will get better the bigger the map is.

We expect to have something ready by the next friday, see you there!

Friday Progress Report 382

We couldn't work on the game much this week, I managed to make these medal models to find as artifacts (yes they are Team Fortress 2 references), but not much else, we will probably be able to start implementing something next week since we are almost done with the other job tasks for the month.



This has been my most pathetic report so far, sorry for the lack of content.

Friday Progress Report 381

We have released the first part of the museum update this week, but the next part unfortunately will take some time because we have a lot of piled up work from the other job to deal with, so progress on the following 2 or 3 weeks will be very slow.

The next feature will be digging and artifacts, we will introduce the shovel, you will be able to use it similar to the bug net, but for hidden treasure instead of critters, just keep in mind digging won't modify the terrain, due to technical limitations.



Every few days a hidden treasure will appear in the world, and the shovel right click will let you search for it, similar to how the bug net highlights critters, once you get to the right spot you can dig, there will be many different possible items: loose coins, truffles, subterranean critters like worms and unique treasures that you will be able to display in the museum for more discounts in the debt.

After 1 ingame year the unique treasures will start to spawn again and you will be able to get a second copy to decorate your home with.

Museum part 1



Features:
You can now speak to Frederick to unlock the museum exhibits and habitats
Placing critters and fish in the museum habitats now grants a discount to your debt if playing survival
The 7 aquariums in the basement are now interactable
The 3 terrariums in the base level are now interactable
Added 3 sizes of buildable aquariums for decoration

Added Akutan, a wild forageable
Added Vineberries, a wild foregeable

Friday Progress Report 380

We are almost done with the first part of the museum update: the aquariums and terrariums.
To unlock them you will need to talk to Frederick, in exchange of bringing unique species for him to study he will ask Reiko to lower your weekly debt (if playing on surivival mode).
Each habitat has a biome theme and only accepts one creature of each species, you get 1% debt reduction for each unique creature placed on any aquarium or terrarium (duplicates do not count) or 2% if the creature is shimmering.

This update will also bring buildable aquariums, unlike the museum ones these have no limitations for species and you can put any fish you want in each aquarium as long as they fit (large fish will require the large aquarium)

But they are only cosmetic and do not affect any gameplay mechanic at least for now.