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Edengrall News

Friday Progress Report 384

The forge has been implemented, you can now build your own instead of using the one in front of the blacksmith.



The shovel is halfway done, you can dig the hidden treasure nodes, but the alt-fire that lets you detect them is not done yet.

Digging will reward between 1 and 9 items with the animation getting faster the more treasure you find. Digging spots will repopulate very slowly, we will make them a bit more common for now, but when the map is expanded they will be more spread appart and will require some exploring to find.

Right now possible rewards from digging are: Money, Stone, Ore and Quartz (for glass), Worms (fishing bait), Truffles, Roots and rare artifacts to place in the museum. We expect the update to take about two weeks to be finished.

Friday Progress Report 383

We got a break from the other job, so we are implementing the Shovel!

Since you will be able to dig up useful items like raw materials we will add a buildable forge to proccess them into building parts, so you don't have to go to Eduron's forge every time.



The dig spots will reward you a lot of resources for the time and stamina invested, but they are very limited and take several weeks to spawn, this feature will get better the bigger the map is.

We expect to have something ready by the next friday, see you there!

Friday Progress Report 382

We couldn't work on the game much this week, I managed to make these medal models to find as artifacts (yes they are Team Fortress 2 references), but not much else, we will probably be able to start implementing something next week since we are almost done with the other job tasks for the month.



This has been my most pathetic report so far, sorry for the lack of content.

Friday Progress Report 381

We have released the first part of the museum update this week, but the next part unfortunately will take some time because we have a lot of piled up work from the other job to deal with, so progress on the following 2 or 3 weeks will be very slow.

The next feature will be digging and artifacts, we will introduce the shovel, you will be able to use it similar to the bug net, but for hidden treasure instead of critters, just keep in mind digging won't modify the terrain, due to technical limitations.



Every few days a hidden treasure will appear in the world, and the shovel right click will let you search for it, similar to how the bug net highlights critters, once you get to the right spot you can dig, there will be many different possible items: loose coins, truffles, subterranean critters like worms and unique treasures that you will be able to display in the museum for more discounts in the debt.

After 1 ingame year the unique treasures will start to spawn again and you will be able to get a second copy to decorate your home with.

Museum part 1



Features:
You can now speak to Frederick to unlock the museum exhibits and habitats
Placing critters and fish in the museum habitats now grants a discount to your debt if playing survival
The 7 aquariums in the basement are now interactable
The 3 terrariums in the base level are now interactable
Added 3 sizes of buildable aquariums for decoration

Added Akutan, a wild forageable
Added Vineberries, a wild foregeable