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Edengrall News

Friday Progress Report 158

Seed tooltip done!

It is a lot of information, but it is better to show it all than hide it from the player

Left side show the stages and the required temperature as well as the time in days until the transition to the next stage, it also shows harvestable drops (under the termometer)

Right side shows water requirement, mana requirement (- means none), resilience, daily nutrient costs, crop size and the traits, which will contain the genetic information of the plant



I have also finished the new UI elements, but these are still not implemented.

Left side has the character portait (right now measures current comfort instead at 100), stamina bar and hunger bar

Right side has day, week day, time, weather and temperature



And each season the UI will change to reflect it



My brother is stuck fixing the grass system for another week since it is not saving properly, we hope it will be done soon..

Friday Progress Report 157

Plant tooltip (almost) done

My brother forgot to finish the part where it tells how many hours/days it for the next stage, but it already works on the smaller global tooltip, will be a quick fix once he finishes some other stuff.

We have decided to drop the PH mechanic and replace it with Mana, only magical plants and plants with some special mutations will require mana, we feel like this is less scary to new players than using something like soil acidity and fits better the fantasy theme.



Right now my bro is finishing the Seed tooltip while i work on the assets for the UI



This part will be in the top right corner, it shows all the basic info about the current day, date, day of week, current temperature, weather (sun icon), hour and season (flowers = spring)

I will make the versions for summer, fall and winter next

These and the seed tooltip should be done by next week.

Friday Progress Report 156

Video

The grass crops now grow properly and can be harvested! They do behave differently on harvest than normal grass, when harvesting them aim for the crop tile and all grass in the tile will be harvested and only the grass from that tile, this is both due to limitations to our system and to make sure the player will never harvest more than he wants by accident, in the end it worked out fine.



My brother is now working on saving the state of all crops and grasses so the player can save the game and not lose all his progress, this might take a while and won’t be something i can to show on the next report.

Meanwhile I am working on the final big UI element of this update, the seed tooltip, jam-packed with information, so the player won’t have to guess or data-mine the game to find out all the info he needs for each seed.



We still have to make a system that allows the player to convert grains into seedbags and extract seeds from fruit, after all those the farming system should be ready.

Friday Progress Report 155

Video

We can plant grass crops in the crop tiles now, it has been harder than expected because the crop tiles block wild grass from growing and it was also blocking the grass crops themselves, but it is fixed now, the grass crops can be grown and still behave like grass, but they still lack features like harvesting and growing slowly (right now they grow instantly), it should be done next week.



Also all windows in the city have flowers in them now, and city parks and lawns have short grass

Friday Progress Report 154

15 Crops Done!



Trellis and Trellis crops are done! you can place a trellis on any empty crop tile, right now there are 3 trellis crops: Tomato, Greenbeans and Cucumber

The special vine shader used on Greenbeans and Cucumber is working wonderfully! in this video you can see the vines growing slowly while I plant the other crops, the crops are harvestable, and require water (watering animation not made yet), but you will see me switching to the watering can in the video.

Some of the crops still need a few adjustments like the carrots and garlics that don't look so good, also the tomato model has a minor glitch i need to fix.

Video

The final 5 crops are grass crops, my brother is doing the integration between the Grass and Crop system, they should be done next week.

The UI is also almost done, after that I need to make Adam missing animations.