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Edengrall News

Friday Progress Report 376



We are halfway through finishing the tips system by adding trivia/tips for all critters.
We are also going to improve the collections screen a bit too by adding large icons and the description for the selected critter or fish.
Meru, Yui and Tiana talk very little about fish, but they will have a lot of critter trivia.

The update should be ready by next friday.
There isn't much more to report this week, sorry for the slow progress.

We want to go back to the fairy after the tips. But we could maybe implement the museum terrarium and aquariums instead, what would you like to see in the following updates?

V0.71.4.2

Features:
The collections screen now shows when and where you can find a fish you have knowledge from
You gain knowledge from catching a fish or by getting trivia from NPCs
NPCs will tell you trivia from fish in season
Next week we will do this for critters too

Changes:
Improved/fixed Unity's occlusion data, which should improve performance

BugFixes:
Fixed one missing texture
Fixed Frederick missing an icon on the map screen

Friday Progress Report 375

We finally managed to fix the occlusion, you should now get proper FPS gains inside the town, but it might drop if you spin the camera too fast.

We also started the implementation of the trivia and tips system! NPCs will now give you trivia on fish and critters, the knowledge you gain from these will tell you in the collections screen where and when to find them.



You also gain the knowledge if you catch one specimen, so if you once got a fish and can't remember where it was just check the collections screen to see the information.

For now the NPCs only have trivia for the fish, I will slowly add trivia for the critters in the following days.

We are fixing small bugs right now and the update should be ready by the end of the day.

Friday Progress Report 374

We found a problem with how the cooking taste and nutrient caps were applied causing issues if players stacked high value ingredients with effects that boosted the values above 100, the problem has been fixed and you can now work with high taste and nutrient values and the 100 cap will only apply on the final result.



This required adding a new tag on every single ingredient, it should update correctly on existing saves, but just to be safe start a new game if you enjoy minmaxing the cooking.

We also had time to add a new edible forage, Witchhat Catcaps will spawn during winter, harvest them before the cat ears pop as the spores are toxic and you cannot eat the mushroom flesh after the spores form.



With this we have reached 40 wild forageables, 45 fish and 80 critters spread through the seasons and biomes, this is a lot of content most players don't notice at first, the game also doesn't really give any tips, so we will work on it, NPCs will give you tips and trivia on the nature bounty of Edengrall, and after getting the tips your collections screen will show where and when to get the critter or fish with more detail.

0.71.3.2

Features:
Added a new forageable: Witchhat catcap, grows during winter

Changes:
Changed second ingredient effect of Flathead catfish and the two last ingredient effects of Scamp
Changed how cooking score influences nutrient gain

Bugfixes:
Fixed many cooking bugs