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Edengrall News

V0.70.0.17

Features:
Added a search field to the trade screen

Changes:
Added hotkeys to the UI for the fishing

Bugfixes:
Cantaloupes are now classified as vegetables with the food and crop tags
Fixed a bug that made you climb ramps slowly

V0.70.0.16

Bugfixes:
Fixed the store amount picker spawning offset from the mouse on certain resolutions

V0.70.0.15.hotfix

Fixed a regression regarding quests

V0.70.0.15

Changes:
Added hotkeys to the UI on certain screens, currently on the building UI and soon will be added to the fishing UI
Added a new outline effect and upgraded the ambient occlusion, can be disabled in the graphics settings
Added signs to the city to help with navigation
Added the name and amounts of items required for quests in the NPC screen

Bugfixes:
Fixed a collision issue in the library's stairs

Known Issues:
It's possible that the grass will start shining, this can be fixed by disabling the Ambient Occlusion and turning it on again

Friday Progress Report 362

We got a lot of feedback recently, so we are working on small improvements and leaving the Fairy interactions for next week.



We are experimenting a bit with outlines and the ambient occlusion to improve interiors.



While my brother messes with the shaders I have added several new signs and increased the size of the existing signs to make them more visible.



The NPC window now has more details on NPC quests, like the amount and item name.

We are also adding the hotkeys for building and fishing to the left side of the screen (can be disabled on settings)

There are more small changes we are working on, if everything goes well (not likely) we will release today or tomorrow.