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Edengrall News

Friday Progress Report 350

We are finishing our new update, which will allow the player to choose the starting day as well as the randomseeds that define how critters, forage and npc quests are randomized.

And due to popular demand, we have decided to bring back a certain bug as a secret



As well as some other wacky things



To unlock these you have to start a new game and input certain passwords in the random seed part of the menu, each code does something different, any other input will simply work as a normal randomseed.



If you get tired of the silly stuff you will have an option in the settings to disable them and play normally



Also we are changing our priorities a bit for future updates, we might switch focus from exploration and survival to the Faerie system, as we overhauled our plans after getting some inspiration from Palworld.

Friday Progress Report 349

Frederick has been added to the game, he is one of the original founders of Edengrall, but only took a minor part in the town's creation and did not join the founder expedition which led to their disappearance because he has health issues.

He dedicates his life to his research and is quite hard to befriend, but he offers good rewards for quests.



While adding him to the game we were checking which parts of the process are easily moddable and how much work would be needed to add a new character.

Unfortunately everything related to the NPC living quarters, and their responsibilities is hard to mod because it requires modifying the main scene, adding furniture, changing the objects that determine zones and jobs.

So about 85% of the process is easily moddable, but there is a final part that would require messing with the main scene and would cause compatibility issues when modding, we will need to overhaul this eventually when we have some more time.

We are working right now on changing how the game records time to fix a bug that happens in very long games (after winter) and we are adding the ability to choose the starting day and the randomseeds that generate forage and critters.

V0.68.0.0

Features:
Added a new NPC Frederick
Added an auto save feature

Bugfixes:
Adam NPC movement speed is no longer 0, so he can leave his spawn
Multi frame operations no longer persist through loading (Tool specials used to affect after load) (this prevents crashes and several other problems)

V0.67.0.0

Features:
Added Scholar clothes set for male characters
Added new hairstyle

Changes:
Player name now only supports spaces and letters
Scythe specials now try to follow the terrain
You can now jump out if you get stuck in between trellises
Adjusted the grass and forage blockers of building pieces

Bugfixes:
Fixed numerous null pointers from the bug reports
Fixed an UI issue with super tiny and super big resolutions
Fixed save/load related grass issues
Fixed performance and functionality regarding cutting grass
Fixed an visual issue with the recoloring sliders for the character creator

Friday Progress Report 348

We are sorry for the delay, but we found a few more grass-related bugs after the fixes from last week, from grass not saving properly, regrowing instantly or not growing at all depending on the situation.

The update SHOULD be up today by the end of the day.

While my brother has been busy fixing bugs I had some time to make a few new assets, the male player will now have access to a whole new clothing set and hairstyle... now I wonder if this set will be seen somewhere else...