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Edengrall News

Friday Progress Report 288

We are making quite a lot of progress, the first stage of the fishing battle is implemented, you now have to fight the fish before bringing it to land, the fight is multi-stage and bigger, stronger fish have more stages, each stage changes the music slightly and will also change the fish behavior, getting more intense and the battle rages on.


You battle the fish by following it with the green bar (using A and D to move the bar)


Yum Mackerel


We also added 6 fish this week: Mackerel, Mullet, Tuna (boss fight), Channel Catfish, Flathead Catfish and Luminous Lurker (glowing cave catfish)



We will also add Axolotls to try baiting certain streamers into playing the game :^)

They will have a new custom behavior, they are critters, but swim around like fish, they are caught by hand and can be placed into the water, when placed by the player they become permanent and will not despawn.

V0.51.1.1 on Nightly

Bugfixes:
Fixed a translation issue.
Fixed a bug with one achievement.

V0.51.1.0 on Nightly

*V0.51.1.0 ~ 02.12.2022 ~ Unity 2020.3.36f1

Features:
Added baits to the fishing rod
* Sinking baits will slowly go down, pulling the line makes them go back up
* Floater baits always remain at a fixed height
Baits are:
* All critters
* Some foods
* Some small fish.
* Bare hook: Infinite but low quality
You always lose your bait if a fish bites it, whenever you fish it out or let it go.
There are now 18 total fish.

Changes:
If there are already 3 fish interested in the hook, another fish may replace one of those if it's attraction chance is greater (bait dependant)

Bugfixes:
Fish now give Fishing rather than Bug Catching skill

Friday Progress Report 287

All of the 70 critters can now be used as fish bait



Some like the crawfish have to be butchered first and used in 50g pieces.
Some small fish can also be used as bait for bigger fish.
Each fish has at least one favorite bait, some have several, the bait descriptions usually tell you which fish enjoys it the most.

So far we have 18 fish

Sardine, Baitfish, River Loach, Blindfish, Black Bass, Spotted Bass, Stripped Bass, Bluegill, Sea Bream, Red Porgy, Crappie, Sockeye Salmon, Pink Salmon, Rainbow Trout, Lake Trout, Crystal Trout, Frostfin Shark and ??????? (Ohh secret!)

Most of the fish are based on real fish, but there are a few fictional ones thrown in the middle.

As soon as we are done fixing some bugs we will be uploading the current build on the Alpha branch.

Next will come the depth-meter UI element, improvement to the charge up for long range throw and more fish, then we will add the fish battle mechanic.

V0.51.0.0 on Nightly

Features:
Added a fishing pole.
When not fishing:
* Left click casts
* Right click casts far, range scales with skill
When fishing:
* ASDW pulls the fishing bob. Tapping slightly increases the fish pull range for a while.
* Left click: Pulls the fish or cancels the fishing action
* Left click: Alternate between 4 camera angles, Player, Player (zoomed into the fishing bob), Fishing Bob, Fishing hook.

Fishes have a chance to be attracted to the fishing hook, then they will slowly swim towards it and start biting. When they bite there is a chance they will get hooked, just nib it, or lose interest.

Fishes can be then butchered or sold.

Changes:
Renamed "Required" to "Recommended" for the recommended skill level for butchering.
Tweaked the water shader

Bugfixes:
Fixed the issue with nonstop toggling the bugnet special if you held the button