We are going to release an alpha build tomorrow with the core of the bug catching system, what we implemented so far are the bug net main action, and a few insects:
8 Butterflies: Butterflies just fly slowly and close to the ground, they are very easy pickings for the bug net
3 Spiders: Jumping spiders stay hidden in the thick grass, getting too close will cause them to show a cute animation, getting closer will cause them to jump away and escape.

1 Bucko: Buckos are a special creation of one of my favorite Vtubers Amiya Aranha, I added them to the game as a small little reference. They do not react to the player, only to nearby Dreamweaver Spiders.

1 Poofah: Poofahs are little critters I invented, they are a tiny insect that inflates and fly away when the player gets close.

I have modeled a total of 45 bugs, but we haven't implemented their behaviors yet, the modeled bugs waiting for AI are: Wasps, Moths, Isopods, Slugs, Snails, Beetles, Ladybugs, Flies, Glowflies, Bees and Cave Poofahs.

Also a small warning, tomorrow update will come to a fix to the grass system, we had a bug where about half of the grass was not rendering properly, by fixing this the amount of grass basically doubled, if the FPS drop is too high for you, go to the grass settings and switch to half-grass, this will result in about the same grass density as before the patch, you can also now switch the grass LOD if you want denser grass, but don't mind things getting choppy when far away.