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Edengrall News

V0.58.0.2

Bugfixes:
Fixed miscellaneous nullpointers
Fixed the Friendship UP notification not working
Fixed sunflowers being at the wrong position, existing sunflowers will still be wrong but new sunflowers will be on the correct position
Placing doors and windows now show the smoke particles in the correct place
Bugnet special no longer shows fish through the walls

V0.58.0.1

Bugfixes:
Fixed an issue with sleeping and reading reports.
Fixed an small visual issue with reports.

V0.58.0.0

Features:
Implemented end day recap showcasing what you've done that day. Manually triggered by Ctrl+R, main menu or automatically when sleeping through midnight.
Implemented automatic UI scaling, now menus should look the same relative size on all resolutions.

Bugfixes:
Fixed the critter detector failing to take into account the FOV settings, offsetting it
Fixed fish interested alert not having the same color as the fish detector
Fixed fishes ignoring baits when there are too many of them close to it
Fixed recipe price calculations

Friday Progress Report 303

The end-day recap screen is almost finished, it will show all your daily progress and we hope it will give players more motivation by showing them everything they have achieved at the end of the day.



On the city rework side I have finished all the external walls, stairs and railings, I am getting an average of 25% reduction in triangles, which means the city will be more optimized as well as properly textured when i am done with it



While working on the interiors I noticed several parts with flaws I haven't noticed before, all internal stairs need to be redone, as well as all the railings, and some walls, the interior reworks might take a bit longer than expected



We will release a patch as soon as the end-day screen is finished, the city overhaul will take longer.

Friday Progress Report 302

I have removed the iron railing and replaced with stone, I am also adding more greenery to the town, all in the while redoing the UV mapping so I can draw the textures later.



Progress has been slow, I have to work on the mesh pieces, the LOD and then collision versions of every part of the town, i also found plenty of mistakes I made previously like duplicated vertices and useless faces hidden inside walls, I am lowering the total amount of triangles in the city mesh by at least 25%, so you can say this is also good for optimization.

While I work on the town my brother made himself busy making the end-day progress screen



This will pop up if you are sleeping during midnight and show your daily progress, money, skills, relationships and collections will be displayed there, if you are awake during midnight it will show an alert on the side of the screen, so you can click and see the report anytime you want, so the report will not interrupt gameplay.