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Edengrall News

V0.57.0.6

Changes:
Added the Fattailed Lemon Gecko
Implemented FOV Slider (graphics settings)
Implemented Mouse Sensitivity (gameplay settings)
Hidden the confusing unclimbable ladders from the watch towers until they are climbable
Hidden the boat runes underwater until the boats are functional
Fish now shine for 1.5 seconds when they get interested in the bait, making it easier to see
The fish and the player slowly starts taking more damage if a stage drags on for too long, this resets every fish battle stage
Fish bait attraction range now has a significant bonus that increases over time

Bugfixes:
Fixed price of river goober (normal goobers had the value of the shimmering version)
Fixed ground following critters having wrong rotation
Fixed the inventory not being resizeable sometimes

V0.57.0.5

Bugfixes:
Fixed a localization issue with locales that use , (comma) rather than . (dots) for float point numbers
Now the plant details window closes when you move

V0.57.0.4

Bugfixes:
Fixed a minor UI bug

Friday Progress Report 300

The quest overhaul is finally done, took a lot longer than expected, we found a lot of big glitches while working on the update, luckily we managed to nuke them all (except for a minor bug that embarrassingly enough shows up on the trailer, but don't worry it doesn't break anything and it will be fixed today)

The gameloop now includes the NPCs, previously interactions with the citizens of Edengrall was mostly buying items from them since most people just ignored the quests,

The new quests give you more reasons to grow crops, fish and capture critters, they also alert you to types of critters and fish you haven't seen yet and since the NPCs only ask for things that are in season, as soon as you see someone requesting a new critter you can be sure it can be found somewhere.

The next feature we will work on is the end-day screen, when midnight hits a popup (can be disabled on the options) will show your progress in the previous 24 hours, including money earned/spent, skills gained, items gathered, new collectables discovered and NPC friendship gained.

After that we finish it the work on the Exploration update begins with the first feature being the new forageable spawner that will bring Dandelions, Violets and Cattails to the world as well as the new tool, the Shovel and artifact hunting.

Then we will overhaul the grass and start expanding the terrain, starting by unlocking the zone to the east, the pillar coral reef.

Quest Update

We have reworked the quest system, NPCs will no longer ask for finished food (that you cannot buy in shops), but raw resources instead, mostly fish, critters and crops.



Each character has their own quest list and can ask for up to 3 items, you get paid for each item delivered, and if you deliver all requested items you will also gain extra friendship with the NPC.

NPCs now have lines when requesting items and when you deliver something, adding more personality to each character.

We also improved the feedback when you earn money and your current funds are shown on the UI under the calendar.

Also we removed the taste specifications of NPCs, making the ideal dish is complicated enough, having to take NPC tastes in consideration makes the system too overwhelming.


We also added this little goober (should appear by the river during summer)

v0.57.0.3

Features:
Reworked the quest system
Added money counter under the calendar
Added river goobers

Changes:
Now there is an animation for collecting things with your hand
Fish loses interest if you move the hook too far

Bugfixes:
An issue where the toolbar would be clicked through the prefab screen was fixed.
Fixed an issue with the save/load screen showing the incorrect season for a save
Fixed a bug where going to the main menu broke the hand collection
You can no longer spend more money than you have.
Fixed bugs related to copy and pasting large buildings
Fixed a serious UI bug related to having all tutorials complete
You can no longer disable the main mod of the game
Using tool on empty air no longer gives experience
The Apply button in the graphics settings also apply resolution changes
The graphics settings no longer ignores input resolutions (previously it would only consider the drop down)
Fixed a couple bugs related to uploading items to the steam workshop