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Friday Progress Report 285



Fishes are starting to populate the world, my brother is implementing special behavior like swimming away from the player, and leaving the school when lured by bait, so the player can catch them with the fishing rod.

So far we have 13 fish models ready, it will be at least 20 by the end of the month, each fish gives a different ingredient when butchered, so there will be a lot of new ingredients in the fishing update.

This week Ken-san streamed the game, check his channel out!

[previewyoutube][/previewyoutube]

Not much else to report this week, we had some delays this month, IRL stuff, so the fishing update will probalby be delayed to mid December, but we will make sure to give it more polish to compensate.

V0.50.0.0

Features:
Added a butchering table where you can butcher crustaceans, and soon, fish

Changes:
Added ambient occlusion to the graphical options.

Bugfixes:
Fixed an missing label in the save screen.

V0.50.0.0 on Nightly hotfixes

Removed a couple of debug keybinds and made so recipes always give outputs in multiples of 1 grams, minimum of 1 gram.

V0.50.0.0 on Nightly

Features:
Added a butchering table where you can butcher crustaceans, and soon, fish

Changes:
Added ambient occlusion to the graphical options.

Friday Progress Report 284



We are almost done with the butchering table, after some testing we will release it on both main build and demo, in the worst case it will be up in a day or two.

So far I have modeled 10 fish, covering sea, lake, river and cave biomes



And we have prepared the animations for the fishing, unfortunately I didn’t manage to compress the animations yet, so it will be extra 50mb of file size until we find a way to compress them without everything glitching out.

We are starting to plan out a Kickstarter campaign, we expect to launch it if the next Steam sale doesn’t get enough copies sold.

We are also going to shut down the devblog soon, we will keep making the weekly updates here on Steam.