1. Edengrall
  2. News

Edengrall News

Friday Progress Report 303

The end-day recap screen is almost finished, it will show all your daily progress and we hope it will give players more motivation by showing them everything they have achieved at the end of the day.



On the city rework side I have finished all the external walls, stairs and railings, I am getting an average of 25% reduction in triangles, which means the city will be more optimized as well as properly textured when i am done with it



While working on the interiors I noticed several parts with flaws I haven't noticed before, all internal stairs need to be redone, as well as all the railings, and some walls, the interior reworks might take a bit longer than expected



We will release a patch as soon as the end-day screen is finished, the city overhaul will take longer.

Friday Progress Report 302

I have removed the iron railing and replaced with stone, I am also adding more greenery to the town, all in the while redoing the UV mapping so I can draw the textures later.



Progress has been slow, I have to work on the mesh pieces, the LOD and then collision versions of every part of the town, i also found plenty of mistakes I made previously like duplicated vertices and useless faces hidden inside walls, I am lowering the total amount of triangles in the city mesh by at least 25%, so you can say this is also good for optimization.

While I work on the town my brother made himself busy making the end-day progress screen



This will pop up if you are sleeping during midnight and show your daily progress, money, skills, relationships and collections will be displayed there, if you are awake during midnight it will show an alert on the side of the screen, so you can click and see the report anytime you want, so the report will not interrupt gameplay.

Friday Progress Report 301

We got too many rquests to improve the town and remove the placeholder textures, so we are delaying the exploration update and starting the graphical overhaul update, we will fix gaps in the city meshes, modify a few parts and retexture the whole thing



We added the last critter for a while, the Fattailed Lemon Gecko can be found in the cliffs, look up and you should find some.



We also implemented several small tweaks improving the fishing system and adding more graphical options. As well as many bug fixes.

The city overhaul will take a long time, probably this entire month, but the game textures will become more consistent as i will draw the new textures in the same style as the build pieces.

V0.57.0.7

Changes:
Fixed the amount of extra damage fish takes when out of stamina
Added font size controls for the help window
Made the tutorial easier to notice
Made the help easier to notice, when an unseen help is available
Improved Poofas

Bugfixes:
Fixed a severe issue with grass crops that made them invisible. It will still be bugged for existing crops until the next growth stage, new ones will work normally

V0.57.0.6

Changes:
Added the Fattailed Lemon Gecko
Implemented FOV Slider (graphics settings)
Implemented Mouse Sensitivity (gameplay settings)
Hidden the confusing unclimbable ladders from the watch towers until they are climbable
Hidden the boat runes underwater until the boats are functional
Fish now shine for 1.5 seconds when they get interested in the bait, making it easier to see
The fish and the player slowly starts taking more damage if a stage drags on for too long, this resets every fish battle stage
Fish bait attraction range now has a significant bonus that increases over time

Bugfixes:
Fixed price of river goober (normal goobers had the value of the shimmering version)
Fixed ground following critters having wrong rotation
Fixed the inventory not being resizeable sometimes