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Friday Progress Report 278

I have modeled 8 butterflies, 5 flies and 4 dragonflies species, each has a special shimmering variant, so its 34 total so far



I will get the moth model done next and go back to filling XML files for the Faerie traits, I will probably get stuck making the XML and icons for the whole next week.

We are making progress towards the Faerie Colony, the buildings are halfway done, and now we are starting to work on the Faerie traits



Its a short report this week.

Friday Progress Report 277

While my brother is busy implementing the Faerie Colony I have started making the insects that will populate the world and will be used as livestock by the faeries.

Bug Catching will be implemented together with the Faeries as an activity for Adam, for now insects will have two uses:

-Livestock for Faeries: You will be able to transfer Insects you collect to the faeries so they can make use of it.

-Collectables: We will add a few new furniture items so you can make insect collections in your home.



Every insect will have a shimmering variant with 0.1% chance of spawning, the variant is just cosmetic, these are for people who enjoy collecting.

Future uses for insects:

-Fishing bait, different bait for different fish, some fish will prefer insects as bait

-Terrariums, you will be able to build terrariums and release live insects inside.

-Filling up the museum, the player will eventually be able to fill the museum with relics and other rare items, shimmering insect collections will be part of it.

-Alchemy, this one is far into the future, but insects will be very useful as alchemical ingredients.

The most basic parts of the Faerie village might be working by next week, but the whole system could take 2 months to be finished.

V0.47.0.0

Features:
Added collectable bamboo shoots
Ctrl+Mousewheel cycles through the command bar items
Added Stone Path

Changes:
Added trees.
Added bamboos.
Added corals.
Added the map info to the tutorial that asks for you to find Catarina.
Added the name of the current selected tool above the toolbar
Reduced the volume of the outdoors music

Bugfixes:
No longer there is a increase in GPU usage at dusk and dawn due to both the moon and the sun shining at the same time.
Fixed music playing at night
Fixed issues with the map
Fixed issues with the free placement tool
Fixed recipe skill not removing the quality cap of finished items

V0.47.0.0 on Nightly

Features:
Added collectable bamboo shoots
Ctrl+Mousewheel cycles through the command bar items

Changes:
Added trees.
Added bamboos.
Added corals.
Added the map info to the tutorial that asks for you to find Catarina.
Added the name of the current selected tool above the toolbar

Bugfixes:
No longer there is a increase in GPU usage at dusk and dawn due to both the moon and the sun shining at the same time.

Friday Progress Report 276

We got a lot of feedback about the emptiness of the world, and so we have decided to stop the faerie development for a while (was supposed to be just 2 days, but we spent 5) to add more trees, rocks and other details



We have added corals in the center of the town, they are native to the coral reef to the east, we have placed some coral there too, but we won’t fill the whole area until we make them fully optimized since we don’t want to slow down the game because of an area that is not even accessible yet. We are probably going to unlock this area after the faerie village, we need to change a few things in the grass system to enable new areas, and it might take a while.



The bamboo forest now has bamboo in it, and collectable bamboo shoots, you cannot interact with the adult bamboo yet, we made them very simple for optimization, but you will be able to cut and use bamboo for building in the future.




The forest to the west also has trees now, but since you can’t go there yet, there is nothing to do or collect there yet



We have also added a few lines to the NPCs to reflect the new additions to the world, we are now going back to the Faerie Village and the new trailer