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Edengrall News

V0.51.3.3 on Nightly

Bugfixes:
Fixed chaos elixir
Small visual improvements to the fishing and a couple of visual bugfixes

V0.51.3.2 on Nightly

Bugfixes:
Fixed a save/load bug
Fixed shine particles no longer working
Fixed a rare bug related to multiple fish interested at the same time you hook another

V0.51.3.1 on Nightly

Changes:
Increased fishing exp by the fish size
Made some changes to the trading scene that should make it more intuitive

Bugfixes:
Fishing boat actually removed
Fixed fish having wrong prices
Fixed breakdancing fish
Fixed moonwalking lobsters
Fixed weird fish school and bug swarm behaviour
Fixed the fish running behaviour from the Regenerate attack.
Characters no longer become a pitch black being during dawn and dusk

V0.51.3.0 on Nightly

Features:
Added a fishing catch animation and and other fishing improvements.
Added axolotls and another secret underwater creature.
There is now a total of 30 fish.

Changes:
The placeholder fishing boat was removed in favor of the new fishing system.

Friday Progress Report 289

The most important parts of the fishing update are done, we now need to polish and finish the smaller pieces.



Fishing is done through a battle minigame with a exciting jazz soundtrack
There will be 30 fish at the update release (more will be added later)
We also added 2 new aquatic critters
The placeholder fishing boat will be removed
Kelp and Clams will now be forageable on Edengrall's waters



From the 30 fish added 4 of them are boss fish, these are a lot stronger than other fish, will have more battle phases with different attacks and will give huge amount of excellent meat when butchered.

Expect the release of the update somewhere next week, before next Friday.