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Friday Progress Report 265

Our first stream and Wind Update

We had our first stream this week, Shout out to Thurin Fusami for trying out the game and giving a lot of precious feedback! Follow him here: https://www.twitch.tv/thurin_fusami

VOD here

We will be adding wind to the game today on the main build and the demo, we only need to fix a last few bugs. At the most the update will be up tomorrow, this last wind-related bug is quite hard to squish.

Sample of the wind tech (on my brother's youtube channel because he forgot we had an official one)
[previewyoutube][/previewyoutube]

On the current implementation the wind goes back and forth between land and sea every 24 hours, we will add a second windbox with random wind variance and patterns next week after a few more optimizations. We are also adding options to disable the wind completely, it is not too GPU intensive, unless you add too many grass particles, but if you don’t want you can remove it.

We have fixed plenty bugs in the cooking system too, so “Steamed Steamed Steamed Steamed Salt” is no longer possible.

Next week will run through the buglist, then add more feedback to the tools (specially the watering can) and improve Adam’s movement, specially underwater.

Broadcast Test

Testing steam broadcasting.

Friday Progress Report 264

Further improvements

This week we focused on QoL, bugfixes and small improvements

The biggest feature we are adding soon is wind, this affects crops, grass and the grass particles, I have to edit every single crop to make it work, but it will be worth it.



The wind is a shader, so it should have little to no effect on performance.

We also added the Watermelon plant and fixed several problems on the Cucumber

After the wind we will be adding 2 new skills, Cultivating and Harvesting giving bonuses to your crops and extra loot when cutting wild grass

V0.42.0.3

Features:
Added the ability to delete multiple pieces in a single maul swing by holding shift.
Added Watermelon plant.

Changes:
Removed stamina cost from the maul.

Bugfixes:
Made pausing work again.

V0.42.0.2 is Live

Changes:
Small improvements to grass particles visuals and performance
Improvements to grass particle collision so it better follows the terrain
Added preloading to particles to avoid some stuttering

Bugfixes:
Fixed the loading process not waiting for grass to finish generating, causing load issues.