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Edengrall News

Friday Progress Report 200



Nearing the next and final demo before the early access, the building system has been improved further

-It has a rudimentary support system, pieces cannot be placed floating in the air, but right now they are not realistic and do not consider weight or structural support, this will be implemented later.

-There are now 26 pieces, mostly wooden house parts.

-You can place, delete and swap pieces.

-Drag to place multiple parts at once

TODO:

-Proper UI listing all pieces.

-Material cost for building.

-Be able to start a building grid without placing a farm plot (right now uses the same grid as the nearest farm plot).

We want to finish it by next week.

Friday Progress Report 199



Planks and Nails for walls, floors and other building parts

Sticks and thread for Trellis

Pipes and metal parts for Sprinkler

Clay for vases

This is just the first tier of crafting parts and there will be many types of wood and metal later on, but for the demo these will be enough



My brother is finishing the basic support algorithms of the building system, stuff like needing to build on the ground and chain pieces together not leaving them flying like last week, we are aiming to finishing this demo in about 2 weeks and then move to the early access release starting by updating the engine and our tools and working on AI and more characters.

Friday Progress Report 198

Good news, big buildings will be possible!

We have 21 buildable pieces so far, our system works on both free grid which follows the terrain (for fences, sprinklers and such) and fixed grid for buildings, which we are testing now. We will now work on the support system so that floating pieces will only exist in our stress test 🙂



Each building piece is an entry in a xml file, a blend file, a single material file and an entry in the localization file (name and description), so adding new pieces will be trivial for modders. I will now work on the building UI.

Friday Progress Report 197

I finished modeling and texturing all the basic building pieces, below you can see 4 roof pieces, they join into each other seamlessly



On the implementation side my brother finished the fences, trellis (redone for the building system) and the sprinklers, you can now make big fields and not worry about watering everything, you will be able to get pieces to build those in the shop (the chests near the center area).



We are also going to add vases as small plots, the vases can be placed anywhere, even indoors, but the soil nutrients on them will not regenerate, and fertilizer will be required, also they only allow small crops (like turnips and carrots), the vases will be less exposed to extreme temperatures and climate when placed indoors.



Here you can see the sprinklers working, they are automated and do not require a water source (for now), they are placed in the intersection of 4 plots

Friday Progress Report 196

Garden fences can now be placed in the same grid as the crop tiles, they even follow the terrain curving when you build in uneven ground.



While my brother builds the new system I made some assets, pillars, floor, supports, walls, the pieces will also be moddable as each will be a xml entry linking to a prefab model.



All textures are custom made, I want to eventually replace all textures of Edengrall to match this style, but for now they will remain as they are.

If we are lucky we will finish the system this month.