If you're reading this on a potato...
...then there's some good news for you: Tire Friend should run at least a little bit better on your lower-end hardware!
The lowest possible Graphics Quality setting (Options > Graphics/Sound) covers more ground: fog planes, drop shadows, dust particles, and more. Even more optimizations to come as I test it on my own spare potato—I'm looking to make it playable for as many folks as possible.
Some other things:
Completely revamped some models such as the Flamethrower and Cannon, along with some props (power pole, street lamp, ...).
Introduced Hubcap Shards. Collect five for a Golden Hubcap ("those medal things"). First set is in Totomesu Temple, replacing one of the existing Hubcaps.
Retooled many of the textures, especially in the Space Debris levels.
Fixed some (inevitable) bugs to do with the new drop shadows (aligning with the ground, shadows where they shouldn't be casted, ...)
More theatrical lights and effects (Golden Hubcaps again, Overdrive effects, spot lights, ...)
I've been putting a lot of focus into sharpening what's already here—Tire Friend's move set, the physics, optimizations, graphics, objects, scripts, style, and so on—to really beef up the game's foundation. A couple more new courses are in the works as we speak, though.
As always, let me know what you think: the courses, physics, controls, options—nothing's off the table.
And for those of you running the game on a potato: Has performance improved?
As usual: happy tiring!

The lowest possible Graphics Quality setting (Options > Graphics/Sound) covers more ground: fog planes, drop shadows, dust particles, and more. Even more optimizations to come as I test it on my own spare potato—I'm looking to make it playable for as many folks as possible.
Some other things:
Completely revamped some models such as the Flamethrower and Cannon, along with some props (power pole, street lamp, ...).
Introduced Hubcap Shards. Collect five for a Golden Hubcap ("those medal things"). First set is in Totomesu Temple, replacing one of the existing Hubcaps.
Retooled many of the textures, especially in the Space Debris levels.
Fixed some (inevitable) bugs to do with the new drop shadows (aligning with the ground, shadows where they shouldn't be casted, ...)
More theatrical lights and effects (Golden Hubcaps again, Overdrive effects, spot lights, ...)
I've been putting a lot of focus into sharpening what's already here—Tire Friend's move set, the physics, optimizations, graphics, objects, scripts, style, and so on—to really beef up the game's foundation. A couple more new courses are in the works as we speak, though.
As always, let me know what you think: the courses, physics, controls, options—nothing's off the table.
And for those of you running the game on a potato: Has performance improved?
As usual: happy tiring!




