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Extremely Realistic Siege Warfare Simulator News

New Maps and Some Optimizations! APR 25 Update

Hello Commanders!

We are releasing some content updates and optimizations. Check it out now!

  • Updated troop indicator’s animation effect.
  • Added a new PvP map: Spread Fire
  • Added a new wagon battle map: Floating Front
  • Adjusted frequency and strength of the reinforcement in 2v5 maps.
  • Sandbox: Added Healing Potion in Item Shop
  • Sandbox: NPC recruiter belongs to an independent faction
  • Sandbox: Fixed an issue that non-default 4 factions are stuck on the map location (0.0)
  • Sandbox: Fixed an issue that EXP cannot be obtained when playing non-default factions
  • Sandbox: Fixed an issue about siege equipment victory.
  • Sandbox: Fixed an issue that sometimes bought items disappear.
  • Sandbox: Fixed an issue that troops cannot be placed in corners.
  • Sandbox: Fixed an issue that resource points disappear in Step by Step and Tainted Banners.
  • Increased guards for lines in Divide & Conquer.
  • Increased guards for base supply in Advance Side By Side.
  • Some performance optimization.



What do you think about the update? We look forward to your feedback in reviews, discussions, and our Discord.

Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.

March 1st Update

Hello Commanders!

We are releasing some content updates and optimizations. Check it out now!

  • Sandbox editor: Added notifications for uploading maps
  • Sandbox editor: Added link rules for some tiles
  • Fixed the issue that sometimes other players can use the room owner’s exclusive functions
  • Fixed the issue that sometimes the game cannot be won in Narrow Escape
  • Gradually increased the power of reinforcements and mercenaries in 2v5 maps
  • Added occupied points in Narrow Confrontation and Dust and Sand. Occupy the point to get extra reinforcements.
  • Adjusted giant’s price: 850->900
  • Adjusted shieldmen’s HP: 400->350
  • Adjusted Chop’s upgrade cost: 2->3
  • Some stats adjust




What do you think about the update? We look forward to your feedback in reviews, discussions, and our Discord.

Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.

Workshop Test and More

Workshop Test


We are finishing the Workshop function, and it can be accessed now! If you want to be a tester to create and share your maps, clink the Workshop Tester link and we'll approve your qualification.

With the Workshop, you can share maps you create in Sandbox, and others can download your map to play. You can also subscribe to others' maps in Workshop, download and play them.

The Workshop function is still in development. Talk to us in Discord if you have any questions.



Regular Update
  • Steam Workshop is available now that allows players to create levels and share them! It is still a private test and please contact us on Discord to get the test.
  • In PvP games, you will immediately win if all of your opponents leave the game.
  • Added a new PvP (2v5) map, Highlands in Green.
  • Added 3 new PvP (4v4) maps, Desperate Fight, Narrow Confrontation, and Dust and Sand,
  • Arbor Fortress: Added new units for lane supply.
  • Midwood Trail: Added new units for lane supply.
  • Updates for Cutting off the Snake's Head: Map display issue fixed.
  • Sandbox mode: Added wagon battle elements for special buildings.
  • Sandbox mode: Added new NPC slave trader.
  • NPCs with functions can be assigned to a team.
  • Ballista and Catapult’s initial ammo: 10->5.
  • Ballista and Catapult replenish ammo: 10->5.
  • Siege Tower’s price: 250->350.
  • Crossbowman’s price: 500->600.
  • Other bug fixes and optimizations.

DEC 22 Update

Hello Commanders!

We are releasing some content updates and optimizations. Check it out now!

1. Added 2 asymmetric PvP (2v5) maps, Reversal of the Tide, and Concentrated Attack. 2 defensive teams can recruit mercenaries to defend the attacking 5 teams.
2. Added 2 new PvP maps, No Concession, and Fires of War.
3. Fixed an issue that units may get stuck when using Spear Wall Charge and Shield Wall Charge.
4. Fixed an issue about Broadswords troops in sandbox mode.
5. Added a Standard Lane Generator in sandbox mode. The generated units’ equipment and stats improve as time progresses. So it is convenient for players to create PvP maps.
6. Optimizations for sandbox materials and general performances.


What do you think about the update? We look forward to your feedback in reviews, discussions, and our Discord.

Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.

New Maps and Some Optimizations! OCT 19 Update


1. Added 2 new PvP maps, Fight for Every Inch, and Beacon Fire Everywhere.
2. Fixed an issue that units may get stuck when using Spear Wall Charge and Shield Wall Charge.
3. Frontline Spearmen's cost is reduced to 800, and Spear Wall Charge's upgrade cost is reduced.
4. Vanguard's cost is reduced to 800, and Shield Wall Charge's upgrade cost is reduced.
5. Updated some sandbox materials.
6. Performance optimization.