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Extremely Realistic Siege Warfare Simulator News

Early Access Roadmap Part Three

Fellow commanders,

The final one, part three of our Early Access Roadmap is here!

With all these plans, we still have a long road ahead of us before the full release. We look forward to seeing your support along the road and provide feedback to help us improve the game :)

Early Access Roadmap Part Two

Fellow commanders,

What do you think about the part one of Roadmap yesterday? Let us know in the reviews, discussions, or Discord.

Here is the part two of our Early Access Roadmap!

Patch Notes – September 9

Hello,

Here are today’s fixes! We look forward to your feedback in reviews, discussions, and our Discord.

Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.

  • Improved the max number of units in one troop to 16 in PVP mode.
  • Improved the max number of players in Unified Strategy.
  • Lowered the cost of upgrading “Throwing Axes” to 6.
  • Fixed issue in Sandbox, that unit save data cannot be deleted properly.
  • Tweaked the control of troops in command mode.
  • Fixed issue when sometimes one party could fail instantly in 1v1 mode of “Divided Offense”.
  • Fixed issue that some abilities cannot be mastered by commanders.
  • Fixed issue that sometimes a unit gets stuck when walking down the slope.

Early Access Roadmap Part One

Fellow commanders,

Yesterday ERSWS has finally entered Early Access! Rest assured we have been working hard for upcoming bug fixes and content updates!

In the meantime, we look forward to hearing more of your opinions in the reviews, the discussions, and our Discord. It would mean a lot to us and help us improve the game.

We already have plans for the game's future development. Here is the part 1 of our Early Access Roadmap!

Patch Notes – September 8

Hello,

We are listening and have been working on lots of stuff to improve the game. Here is the first patch.

  • Adjusted the difficulty of some campaign levels.
  • Fixed issue in multiplayer mode, that game can be reset.
  • Fixed issue when a unit cannot resume its movement speed after being knocked down in possession.
  • Fixed issue about waters and grasses
  • Fixed issue in Sandbox, that the troop delete button can be covered.