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Full Modding Support Incoming!

The big secret I have been working the past two weeks, and have implemented from start to finish is..... Full Mod Support. Steam Workshop Support Day One. Custom Everything. Your World, Your Emergencies, Your trucks.

The initial release of this will bring custom levels. Custom trucks, skins, tools, animations, emergencies, and coding coming shortly after. You will have the full power of the unreal engine editor to make whatever your creative heart desires. Don't like my game? Make it your own. You will be able to easily add custom coded emergencies that plug into my dispatched / already made emergency system.

Easy as pie. My system features drag, and drop emergency components that can have a full emergency set up on a Modded level in minutes.

Mods are going to be limited to one per server. When you join the server it will auto-download, and install the mod.... Straight from the steam workshop. Mods can be as small or vast as you want them. Each Mod can be almost a total conversation of the game. Minimum Unreal engine experience is needed to create a mod, and full documentation will be available by the end of next week.

To upload a mod to the steam workshop, all you have to do is launch Into The Flames, click on an "Upload Mod" button on the main menu, choose the name, location, and picture for your mod, and it will auto upload to the steam workshop.


Flexibility of this system is insane. Import maps from ANYWHERE. FULL UNREAL ENGINE CAPABILITIES.


Possibilities

- Custom Tools with their own unique animations
- Custom Emergencies with their own unique coding
- Custom Menus
- Custom Trucks w/ Custom Skins, Sirens, Lights, and More
- Fully Custom Maps. If you can import it into the UE Editor, then it can be apart of the game.

Full Devblog on this early next week. Early release to modders mid next week, Public release within the next week or two. LETS GO!

Also a sneak peak of the new engine is included with the screenshot!