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Into The Flames News

Airport Update Inbound!!!!

Airport Update will be releasing to everyone on the default branch on Monday morning! (ETA Between 8am-12pm) Exclusive video coming from TheNorthernAlex within the next few days.

Enters testing with staff tonight, they are under NDA not to share any photos, or gameplay just yet. Their NDA will be lifted later this weekend

TheNorthernAlex will be gettings lots of exclusive content to show off first! Make sure to sub to his channel, and check out his videos

https://www.youtube.com/user/4gvn4evr1


Airport updates features a new small open world styled level to respond to emergencies to. Spawn up to 8 vehicles to tackle the various emergencies

- Airport Fire Truck (Pump & Go)
- High Heat Resistant Gear
- High Heat Fires
- Mini World Map

Next Week I am updating Canton County to include aircraft emergencies, and plan to bring in plane crashes with the rescue update down the line (No ETA)

- Gas Fed Fires + True Electrical Fires / Electrical hazards (Reason to secure the utilities)
- Overhaul / Fire in the Wall Mechanics
- Attic fires return
- Victims
- TIC

After this I will be working on the Forestry update I promised. I decided to split up the update into two parts to keep you guys from waiting.

Beyond Forestry

After that update I will be working on the "It's Alive" Update which will bring

- Traffic & Pedestrians

Hose is still WIP, but is coming along nicely.


Lastly the Patreon rewards have been updated. Every month subscribed at $20 or greater tiers will reward you will an extra copy of ITF. This helps support development of the game. All money is going towards assets which will include better trucks, and a few other surprises.

https://www.patreon.com/user?u=50154182&fan_landing=true

Build 3.0-R7

**Changes**
- Removed Spam Filter from text chat
- Increased base movement speed while nozzle is equipped to match animation
- Disabled Sprinting with nozzle
- Mounted Flashlight beam to head

**Bug Fixes**
- Calls that don't require smoke to be cleared not going under control
- Fixed Propane tanks still getting activated when they shouldn't be

Build 3.0-R6

**Changes **
- Added ability to use deck gun on Engine 2 by interacting with the pump panel
- Removed Deck gun from the Tanker
- Reduced time until Propane tank explodes
- 25 Pine Rd - Added crates to hop on to get into delta side window
-**Disabled Voice chat (Was causing a lot of issues)**
- Added Ladder Widget Back (Was accidentally removed)

**Additions**

- Hydraulic Ventilation (Spraying water out window will remove smoke from room)
- Interaction prompt to turn off fuse box
-Extinguisher SFX
- New Bay Door opening/closing SFX

**Canton County**
- Removed Grass on some roads

**Bug fixes**
- Engine 2 passenger widget not displaying
- Trashbags that are blocking doors replication issues
- Respawn prompt hud not appearing
- Ladder Stick Water not breaking windows
- Window fires sometimes not clearing out
- Calls not clearing when completed
- Rooms that don't have smoke getting activated when house is smoked up
- Can no longer drive trucks with outriggers engaged

Build 3.0-R5

Bug Fixes

- Fixed not being able to open unlocked doors

Build 3.0-R4

Changes
- Emergencies with separate buildings attached to them can no longer cause flash-over of another building
- General Back-end code Stability updates
- Further reduced Plane sounds
- Changed some of the footstep sounds
- New footstep sounds can be turned down with the general effects audio slider
- Reduced amount of planes in sky


Bug Fixes
- Plane sound still not being affected by audio slider
- Fixed issues with Axe, and doors