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Into The Flames News

Build 2.9C Bug Fixes

Build 2.9c
Open world changes

- Removed ghost man at station 4

Engine 2

- Fixed invisible wall attached to engine

Tower Bucket

- Fixed clients not being able to activate tower monitor
Dying

- Fixed dying with nozzle in hand
- Removed Death sound
- Fixed not dying properly when falling out of bucket

Open World

- Fixed 100 industrial BLVD
- Can switch between clothes at lockers at station 3

Station 3

- Added ability to change gear at the lockers

Control menu

Added Option for vehicle ignition


Check out TheNorthernAlex's latest into the flames video for an exclusive look at upcoming content.

https://www.youtube.com/watch?v=RZj6Ev-Pc1c&ab_channel=TheNorthernAlex

Build 2.9b [Fatal crash + Bug Fix]

Fixes the fatal crashing when cancelling / ending calls

Build 2.9b [Live]
Tower bucket menu

- Added option to activate monitor
- Added option to use scene lights

Vent Fan

- Place able anywhere
- Will detect doors both normal, and garage doors, and remove all smoke in building
- Will also detect smoke in front of it, and remove that as well
- Placing in front of door is most effective
- If fire is in front of it, it will make it a lot harder to put out

Rain

- Removed weird clouds that travel through the map

Open world map

- Fixed textures on multicolored house
- Added bay doors to station 2

Emergencies

- Added more to construction site fire
- placed new fire effects in development 2, cemetery, autoshop fire, and development 1

First person mask
- Fixed see through holes in mesh

Reviving / death

- Fixed nozzle not going away when dying
- Fixed health not refilling when dying
- Fixed health not refilling when revived

Lightbars

- Added Lights on the rear of them

12 Griffen Dr

- Fixed Invisible fire

Build 2.9a (Bug fixes) + Small news update

Build 2.9a Live on testing branch



News regarding hose system + future updates


After the bug fixing this weekend I will begin on the firemen update. Lots of new features, coming. There will be lots of smaller updates in between starting on Monday.

Coming in the smaller updates
- New building fires, house fires, brush fires, and car fires around map
- Ladder 2 will be getting redone
- Ladder 1 model will be getting fixed, and added back into the game
- Vent fan will be able to be placed anywhere
- More Volunteer houses, and vehicles
- Chainsaw / K12 will be considered two different tools each with their own uses


Hose situation

The current hose system is causing me a lot of backend problems. I have decided to remove it for now. There will be a completely new hose system coming after the trailer support for the tiller is completed.
I will put together a temporary system reminiscent of the PS2 game Firefighter FD18 where there is a short hose trail


The future of Into The Flames

- A full announcement of what the firemen update will be coming towards the end of next weekend

















Change Log

Ground Monitor

- Fixed not being able to properly use ground monitor
- Fixed some backend supply line code

Possession Code
- Updated back end code that was not replicating properly to clients
Deckgun

- Fixed not being able to properly use
Options menu

- Fixed changing siren keybind making the sirens not activate
Tower Ladder

- Fixed Rotoray from malfunctioning
Host menu

- fixed in correct fire spreading timing
Hose

- Removed. Everything will still work, just will no longer require water supply. I will be working to either fix the current hose system or waiting until the new one is done.

Door changes

- Fixed doors reverting to development style doors after 2nd reset

Forestry

- Fixed entering helicopter + Brush Engine
Ladder stick

- Fixed not being able to use
- Fixed Both cameras
- Added the ability to look around on tip cam
- Use water is now the use tool button
Citizens

- Fixed being unable to enter cars

Cars + Command SUV

- Increased braking power ( Remember default braking key now is S)
Player housing menu

- Fixed Mouse Cursor sometimes not appearing

Tower Bucket

- Fixed head being visible in first person
- Changed Water to flow using the "Use Tool button"
Monitors

Greatly increased range


How to access Testing Branch


- Load up steam and head to your library
- Right click on Into the Flames and then select "Properties"
- Head to the Beta tab and in the drop down select "testing" (no password needed)
- This will then download the new update for you

Volunteer update is live on testing branch!

Volunteer update is live in testing!

This update is in an extremely buggy state which is why it is in testing. Expect game breaking bugs, and more. I will be bug fixing tomorrow, and all weekend before moving on, please report any issues you have in the bug reporting forums.

Additions

- Tower Ladder
- POV's
- Command SUV
- New fire effects on griffen dr, and Lake dr. I will be redoing all emergencies on the map this weekend.
- Fire whistle
- In house alerting
- Player home (Will be furnished, and more houses will be added this weekend)
- Chores in station 3 ( Will add to all stations this weekend)


I will release tutorial videos on new features on monday, and show off some of the new building fires releasing on the same day.


Once all the bugs are fixed, I will began working on the firemen update, and it should be out soon as well


To access testing branch

Load up steam and head to your library
- Right click on Into the Flames and then select "Properties"
- Head to the Beta tab and in the drop down select "testing" (no password needed)
- This will then download the new update for you

Volunteer update rundown (Coming Very Soon)

Tower truck features two man bucket, with a controllable master stream, and scene lighting

There will be 4 different firefighters to choose from now. Each one can go down to civilian clothes, with a few different outfits to choose from. There are livable houses on the map with stuff to do around each one. Every player can spawn either a normal car/truck or a command SUV. They all have lights, only the suv will have sirens. Gear will be accessible through trunk of normal cars. Halligan, Axe, and Extinguisher can be found in the trunk of the SUV. This is so you may RP home response departments.

These systems are completely optional, and you may avoid them completely if you have no interest in them. All 4 different characters will be receiving station wear in the future as well. Fire houses will all be getting interactable doors, bay doors, and an in station alerting system. You will be able to turn off current cad notification as well. There will be pagers around the house, you may even hear the fire whistle blow from a distance.

The houses will act like the fire stations as you will be able to teleport to them, and see how many people are staying in each house

Things to do around houses, and fire houses (More will be added in the future)

- Take out trash
- Sweep up messes
- Clean toilets
- Sleep


There will be more expansions on the volunteering system in the future. I will also be adding a realism mode eventually which will also optionally include more sim elements that players should fine pretty fun.