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Build 2.4b

Build 2.4b

Engine 2 Adjustments

- Fixed Collision
- Fixed Lights not turning off (Amber lights are not suppose to be turned off_)
- Adjusted the Center of Mass to prevent rolling

Map Adjustments

- Added ramp in front of station 2 to prevent trucks getting stuck
- Removed a lot of the smaller props for now in residential area / Industrial Area
- Changed some materials around on buildings
- Some back end Optimizations to reduce stutter

July News Update!

This month I am focusing on optimizing the game, reducing load times, and filling out the industrial, port, and prison areas with emergencies. Optimization is extremely important to me, and I like to add a decent amount, then spend times making sure it is performance friendly as possible. I am currently not happy with the stuttering or the extended load times people are experiencing. I am working extremely hard to reduce it by a large a large margin.

I'm proud to announce the game has sold over 850 copies so far without advertisement since launch. The community is growing rapidly, and I'm working to keep all you guys/gals happy. I will also be fixing bugs as I go.



- Adding more details to industrial area
- Adding Port details + Emergencies
- Adding Prison Details + Emergencies
- Adding new emergencies to existing map
- Bug fixes
- Private Servers
- More Host Options
- Tuning Steering

Build 2.4 Live on Default Branch

Additions :

- New Engine
- New Fire Station
- New Emergencies in Industrial Area


Changes :

- Main menu trucks have been updated to reflect current in game models
- World Map has been changed to coming soon
- Styles have been renamed to default, and coming soon
- Removed Tower off of spawning menu as it is not yet available. Changed to coming soon
- Main menu Play button has been changed to Offline/online

Bug Fixes

- Vent Fan not removing smoke
- not being able to vent some roofs
- Remove all button causing menu to get stuck
- Engine sounds getting stuck after truck is despawned



Recommended Performance requirements have been updated

- Recommended 16gb of Ram
- SSD to smooth load times / reduce stutter

New Replacement Ladder will be added next update within the next day or two.

Build 2.2 Live in Testing Branch (Instructions to access at the bottom)

Build 2.2 on testing branch (Build is live on testing branch)

Additions

- Added Ability for host to adjust amount of total calls at a current time on hosting menu. Host can also adjust them in game via host options menu
- Integrated Single player with the hosting menu. If you select the server amount to be 1 person, it will launch the game with no steam servers
-Ability to force refresh CAD if dispatched calls do not show up

Fixes

- Old tanker spawning, when spawning the tanker in the 2nd vehicle slot
- Calls resetting themselves/disappearing while responding. (This should also fix the issues of not being able to open doors/being able to vent)
- Fire/Smoke not going away when call was cancelled/ended
- Teleporting to new trucks
- Gas meter HUD now appears
- Call dispatching instantly after canceling old call
- Fire boxes/Address/Call type not showing on CAD
- Big Mask issue
- Hazmat tent Desync

Other

-Adjusted Ladder trucks center point of mass to reduce tipping/leaning

How to access new update

Right click on game > Properties > Betas > Drop down box, choose testing


Next update I will include an option for host to adjust the time between dispatches

Build 2.1

- Fixed CAD issues (Accidently left the wrong box checked)
- Fixed Rescue/special ops not having hazmat gear
- Fixed all options for levels loading the open world instead of the pictured level