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Into The Flames News

Build 2 is live on testing branch (Please read entire post)

Build 2 Update part 1 of 2 (Testing patch notes)

PLEASE READ ENTIRE POST

Bug fixes

- Big Mask Glitch
-Networking improvements with De-syncing



Additions

- Ability to carry secondary tools. To switch back and forth between tools Press R by default. Key is rebindable in options menu.

- Tanker Replacement, New Engine, Heavy Rescue, and special ops truck.

- 3 Small levels return.

House Fire, Warehouse Fire, and the farm

Game changes

- Fan, and Gas Meter are now on all trucks under equipment

- Hazmat Tent, and suit are on the Rescue, and Special Ops Trucks

- Chainsaw has replaced the Rotary saw for now. It is just cosmetic, I will be making them separate tools soon each with their own specific uses

- Players will be unable to see servers with different patch versions now to prevent crashing for clients, and hosts

- Lots of back end improvements, as well as a lot of menus had complete code rewrites

- Sped up light alternation

- Added Remove all equipment in the tool menus

- Remove steam from fire for now due to it affecting performance. I will be optimizing the steam soon


Build 2.5 will bring another new engine, and ladder replacement. Improvements to open world, hazmat calls, and more. The 2nd part of the update will be live this weekend. A bug fix for this update will be live sometime on Friday.



How to access new update

Right click on game > Properties > Betas > Drop down box, choose testing

Video showing off some of the new trucks features in the update coming soon

https://www.youtube.com/watch?v=U-h2SIk25T8&t=1s

Status update for the week // Announcement of First Major Content update

I would like to officially announce the first major content update for the game that will bring us to build 2. The update will be live by the end of the month, there is not an exact ETA but the update will bring new mechanics, trucks, and areas to the game.


New Emergency Type

engaged in special operations not currently in any other firefighting game



6 New Trucks

- 2 Engines
- Tanker Replacement
- Ladder Replacement
- 2 Special operations // Rescue trucks

New tools / equipment

- Chainsaw (This will be strictly for roofs, and make the rotary saw for garage doors, metal fences, and roofs)
- Fire Extinguisher (This will have a limited supply that will be used for small fires, and searching operations. It extinguishes fire a bit quicker, but only lasts for a short period of time)

Two more equipment items will be announced when the new emergency type is unveiled sometime this weekend.


Quality of life changes

- Truck company will have access to gas meter now, and likewise Engine companies will have access to the fan. Rescue company will have access to both as well.

- carry two tools at once. With this you would be able to bring the supply line to the hydrant, and have the hydrant wrench with you, or ladder, and saw.


New Playable Area / Smaller maps will be returning

- Industrial Area

- Small House fire single level

- Warehouse fire single Level


Bug fixes and Misc Changes

- General bug fixing as well as will be adjusting the handling of the trucks further

- Networking has been optimized further



Build 1M

Patch 1M (Will be live within 10 min)

- Fixed Smoke not clearing on 1 Griffen Dr
- Added button to Force Call Dispatch Function to Cad (HOST ONLY)
- Added button to Force End Call to Cad (Host Only, and Must be assigned to call)
- Fixed Mask not showing in first person
- Call times are randomly dispatched between 1 -5 minutes. Force dispatching does not reset this
- Door Sync has been investigated, i was unable to reproduce it, but I did make a modification to the code, so hopefully that solves it.

Modifications have been made to solve the calls not clearing / not dispatching. I have added the extra buttons to force, and remove calls as a safe guard.
Please also note, the resetting of actors relating to emergencies code is still under construction so report any errors of going back to the same call if anything is out of place


A Final note for now is I am back to work at my full time job this weekend, so expect updates to slow down until Monday

Build 1M

Patch 1M (

- Fixed Smoke not clearing on 1 Griffen Dr
- Added button to Force Call Dispatch Function to Cad (HOST ONLY)
- Added button to Force End Call to Cad (Host Only, and Must be assigned to call)
- Fixed Mask not showing in first person
- Call times are randomly dispatched between 1 -5 minutes. Force dispatching does not reset this
- Door Sync has been investigated, i was unable to reproduce it, but I did make a modification to the code, so hopefully that solves it.

Modifications have been made to solve the calls not clearing / not dispatching. I have added the extra buttons to force, and remove calls as a safe guard.
Please also note, the resetting of actors relating to emergencies code is still under construction so report any errors in the forums of going back to the same call if anything is out of place


A Final note for now is I am back to work at my full time job this weekend, so expect updates to slow down until Monday