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DSS war party News

Xmas update

[h2]Technical issues[/h2]
The update will be delayed for a while. In the meantime you can access the new version by selecting betas > "beta" in the Steam client

Fighting the build-to-death spiral
I had no idea how big this issue was until I hired three playtesters to record their play sessions, was shocked by how fast they destroyed their economies.
New players panic when food supplies run low and flood the map with farms. However, the build orders are set to top priority, leaving workers stuck building until they starve.
To address this, I’ve limited the build queue until players upgrade Logistics.

Main feature updates
  • Maintaining healthy food production is now much easier.
  • More buildings.
  • Large sound design overhaul.
  • Music playlist.
  • 40 new named factions, and they have some variations in Ai.
  • Cities and Armies can be tagged with icons.
NOTE: Old saves are incompatible (sorry)
I have added a "previous save version" branch (steam client>betas) if you wish to continue playing your existing saves.



[previewyoutube][/previewyoutube]

Full change log
  • Longbow weapon.
  • Normal bow power reduction to about 60%.
  • Bog iron, inefficient iron collecting.
  • Storehouse, workers may drop their resources here.
  • Tavern is back! workers may eat here.
  • New icons.
  • Workers will get the closest work.
  • Changed work team size from 8 to 6, so you get exactly 5 workers per hut.
  • Food safe guard option on work prio.
  • New work prio: food farming, fuel farming, linen farming.
  • Delivery has a max distance of 80 tiles.
  • Delivery Auto city option.
  • Planting farms costs one water.
  • Two new farms.
  • Better coverage on sound design.
  • Extended tutorial and a dumb tutorial song.
  • Easier food management:-cities start with more farms (8 instead of 3).
  • Food blueprint require 25% less water and fuel, per food.
  • Max water is increased to 12.
  • Water add is increased by 5% on large cities and 40% on small (adding a lot of growth potensial).
  • Bio fuel is added to player desert cities (on < 100% difficulty).
  • Better build info.
  • Better conscript info.
  • Animals has been reduced to about 1/5 of their food production.
  • Hhortcuts on delivery and conscript menu.
  • Hover a building and press B, will start build mode.
  • Hover shortcuts on delivery and conscript buildings.
  • 40 new named factions, and they have some variations in ai.
  • 5 new factions (generic ai).
  • Changed stone collecting from 1 to 4.
  • Doubled stone price on black market.
  • Repaired toggle hud detail "U".
  • All songs are converted to OGG.
  • All Ai flags can be accessed by pressing Ctrl+B in the flag painter.
  • Improved flag painter tools.
  • city tagging.
  • more dynamic size on ai factions (must generate new maps to see them).
  • Updated save system to include both map file and meta data - for maximized backward compatibility in the future.
  • Save files are about four times larger now (200MB for large map).
  • Added a lot of compression to save files.
  • Army tags.
  • Army menu update.
  • Border poles.
  • New pre-genereated maps.
  • Fixed armies that try to buy food from an empty city.
  • 9 new generic ai flags.
  • Polish on start building placements.
  • The 5X speed option is hidden in settings.
  • Improved voxel editor select and stamp/delete functions (ctrl+V in lobby).
  • Reduced animal sounds.
  • Compressed delivery menu hud.
  • Automation of logistics.
  • Build automation is blocked in cities without logistics.
  • Randomized start farm growth.
  • All farming yield 50% more resources.
  • Improved flag painter hud.
  • Save on exit option.
  • Can pick build type from build orders (B key).
  • Fixed stuck tooltips in diplomacy.
  • Ai resource collecting is affected by difficulty level.
  • Player get one more honor guard.
  • Added a few more minutes ai delay.
  • Improved stone gather algorithm.
  • City guard replenish faster.
  • Optimized c# garbage collection.
  • Improved subtiles multicore data security.
  • Increased CPU performance.
  • All food/linen production is rebalanced.
  • New game settings, and fixed boss-free gameplay.
  • The attack manager is turned off on easy.
  • Added destroy buildings tool.
  • Made the ai cheat less when conscripting.
  • Improved flag designer UI.

City building, resource management, and production chains

The game is no longer a casual map painter. Brains have to be engaged!



  • Workers produce and collect resources - thousands of them!
  • Work priority management
  • City building
  • Soldier equipment and training management
  • Item and men delivery system between cities
  • Cities have unique strengths
  • Armies require a supply of food


[previewyoutube][/previewyoutube]

Multiselect patch and Resources beta test


[h2]Patch change log[/h2]
  • Can multiselect armies when holding CTRL
  • Ballistas DPS has been reduce by about 40%
  • Fixed pathfinding crashes
  • Reduced the amount of cities the final boss will absord during entrance, by about 10%



[h2]Beta test update[/h2]
  • Resource collecting
  • Item crafting
  • City building
  • Soldier equipment and training management
  • Basic trading
  • Automated transport of men and items between cities
  • City unique strengths

  • ! No controller support
  • ! English only
  • ! Saves dont work
  • ! AI does not fight
  • ! Performance issues and bugs

Update - I am your Doom

[h2]New features[/h2]
  • Boss intro song if you play above 100% difficulty
  • Battle start clickable message
  • Added the expand guard to the automation orders
  • A basic Keyboard key mapping in settings


[h2]Bug fixes and polish[/h2]
  • Font safe date/time display
  • Fixed asian font crashes
  • Fixed translations errors
  • Fixed errors with dark lord on ship
  • Fixed Repair city cost
  • Units where lost transforming from ships - fixed
  • Added debug tools menu, press ctrl+B during gameplay
  • Change ship transform to happen on one tile change instead of two
  • Nobel house (knight purchase) save bug fixed
  • Local multiplayer: fixed overlapping messages, added relation accepted message
  • Improved xbox layout, and added message interaction
  • Fixed stuck recruit save/load error
  • Input option on continue from save






Localisation update

[h3]Change log[/h3]
  • Russian language option.
  • Spanish language option.
  • Japanese language option.
  • Added domination victory, when you take over the whole map.
  • Archers has been lowered to about 1/4 of the their strength.


[h3]And a teaser for Resources/Workers in development[/h3]