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Mall Craze News

Update 0.2.6 - Seating & Build Menu Categories

Hello everyone! 👋

I'm excited to share with you the latest update for Mall Craze - version 0.2.6. While it might not seem like a big deal upfront, this update is actually pretty significant for the game's future, thanks to some important background work that's been done.

Let's dive into what this update includes and what I'm talking about!

Have a seat!

The main focus of this update is seating. Previously, there were benches in the game, but customers couldn't actually sit on them. The good news is, if you already have benches in your mall, customers can now use them without you needing to do anything extra.

Additionally, there are 6 new benches being added into the game. Some of these are even modular, which means you can get really creative with them. I'll talk more about that later.



What makes this update important?

Up until now, the interactions between customers and objects have been pretty basic. It was mostly just "Go somewhere -> Look at it -> Go somewhere else." But to introduce more complex shop types and objects, the game needed a more dynamic system.

That's where the Activity Slot system comes in, allowing for better communication and interaction between customers and objects. That is the exact thing that I've been working on for the past couple of weeks, and benches are just the first objects that utilize this system. In the future, this exact (or slightly modified) system will be used for objects such as vending machines, trash cans, info maps, or in shop classes such as fast foods or services. It'll even come into play for staff activities.

[h2]Dynamic Activity Slots in Action[/h2]
In Mall Craze, building philosophy for most objects is simple: you can build things however you want, as long as it doesn't directly block people's movement (customers can usually navigate through spaces that are at least 40cm / 16 inches wide). It was important to me to keep this philosophy true even as more complicated object interactions are added into the game. Let's take a look at what I mean by this in action:


The bench shown above has 3 seating slots accessible from both sides. If one side is blocked by an object like a wall, instead of preventing you from building the bench altogether, you can still build it. However, people will only use the unblocked side of the bench, just like they would in a real mall.


To extend the previous example, let's say we block 2 of the remaining slots as well. Even in this case, you can still build the bench, and people will still be able to use at least the one available spot.

The key advantage of this system is that it offers much greater flexibility for creativity and combinations than would be possible without it.

[h3]Let's take a look at some more examples:[/h3]


When placed alone, this tabouret can be approached from all four sides. When placed next to other tabourets in a creative way, in can still be used.


Similar to the example above, this tabouret can also be placed next to other benches or sofas in various ways.


This bench made of pallets can be decorated in many different ways.

Here's a small gif of customers moving to their seats:



[h3]And here are all the benches in action! 🎬[/h3]



Build Object Categories

As the number of objects grew, it became increasingly difficult to find exactly what you needed.
To address this, I've implemented an object category system to better organize things in the build menu.



Thank you everyone for your support, and I will see you in the next update!
- Milan, developer


Full Patch Notes 🔧


[h2]Additions & Improvements[/h2]
  • Customers can now sit on benches.
  • 6 new benches added.
  • Build object categories added to Mall build menu.
  • AI avoidance and navigation slightly improved.
  • Notifications are now shown at the end of Marketing Campaigns and Bank Loans.


[h2]Bug Fixes[/h2]
  • Fixed: Customers are still trying to use the escalator after it's been deleted.



[h2]Available Now[/h2]

https://store.steampowered.com/app/1223530/

Update 0.2.5 - New Pre-Made Level & Mini Scenarios

Hello everyone!

It's time for another update – version 0.2.5! But that's not the only number that matters for this update; it's actually the 10th update since Mall Craze launched into Early Access 🎉 (not counting minor hotfixes)!

Let's see what's in store for us today:

New Pre-Made level: New Opportunities 🏬
A local mall needs a new management, and you've been given the priviledge to become the general manager. The first floor of the mall is already up and running, but there are still a few things that need your attention!

Fun fact: This mall was initially built for internal development purposes.



Mini Scenarios

With update 0.2.5, pre-made malls are no longer anonymous buildings, as each pre-made level now has its own unique backstory. Mini scenarios also provide a brief outline of what your next step with the new mall could be.



Thank you everyone for your support, and I will see you in the next update!
- Milan, developer


Full Patch Notes 🔧

[h2]Additions & Improvements[/h2]
  • "New Opportunities" pre-made level added.
  • Mini Scenario implemented and added for the following levels:
    • Empty Map
    • Small Garden
    • New Opportunities
    • 80's Dream
    • Sunny Skies

[h2]Small Changes[/h2]
  • Tutorial level thumbnail changed.
  • Main Menu:
    • News design improved.
    • Animations added.

[h2]Bug Fixes[/h2]
  • Fixed: Game crashes when object move is active and Shop Construction UI is closed.
  • Fixed: Rare edge case in savefile load code that caused crashes during save loading.



[h2]Available Now[/h2]

https://store.steampowered.com/app/1223530/

Update 0.2.4 - New Pre-Made Level & Kiosk, Controls UI

Hello everyone! 👋

It's time for another update, version 0.2.4.
Today's update brings a nice mix of new content and quality-of-life features. Let's dive in!

Dental Care Kiosk

In the last update, the first kiosk was intoduced into the game - perfumes - and today is no different.
The second addition to the stalls & kiosks collection is a Dental Care Kiosk, offering items such as electric toothbrushes and dental hygiene products. In total, this new kiosk introduces 14 new sellable products.



New Pre-Made level: Small Garden 🌳

Today, the selection of pre-made malls and levels gets expanded a little - something you can look forward to even more in the future. Until now, you've had the choice of starting a new mall with either 2 pre-made options or an empty map. The new level, Small Garden, strikes a nice balance between the two.



Contextual Controls UI

To make the building & customization process easier, I've added a small new window to the upper-right corner of the screen. This window shows the most useful keybinds for a given situation, such as object building, moving, and painting. Once you're familiar with the controls, you can minimize the window by clicking on the arrow icon.



Quick Tips 📖

There is an area in the middle of the main UI that will get utilized more with future mechanics.
The first use case for this space is rolling Quick Tips, providing you with useful information from time to time. The full list of these tips can also be found in the tutorial UI (also accessible by clicking on the rolling text bar).



I only just realized that I could've released this update (0.2.4) tomorrow, March 24, 2024. Well... maybe next time! 😄

Thank you everyone for your support, and take care!
- Milan, developer


Full Patch Notes 🔧


[h2]Additions & Improvements[/h2]
  • Dental Care Kiosk added with 14 sellable products.
  • "Small Garden" pre-made level added.
  • Contextual Controls UI added and implemented for:
    • Object Build
    • Object Move
    • Object Paint
  • Quick Tips added into tutorial UI, and as a rolling text to the main UI.


[h2]Small Changes[/h2]
  • DirectX 12:
    • Switched from Shader Model 6 to Shader Model 5 for wider compatibility & better stability.
    • Temporal Super Resolution sharpness improved.
  • Tutorial level renamed to "Welcome to Mall Craze".


[h2]Bug Fixes[/h2]
  • Fixed: Customers are still shopping for a while after shop is deleted.
  • Fixed: Windows & Entrances don't have Rotate keybind disabled.
  • Fixed: Character shading bug in DirectX 12.



[h2]Available Now[/h2]

https://store.steampowered.com/app/1223530/

6 Months of Mall Craze Early Access

Hello everyone!

It's been 6 months (already!?) since Mall Craze launched into Early Access, and I felt like creating a small overview of the first batch of updates. Many of these updates were inspired or directly influenced by your feedback, for which I thank you very much! It's been an incredible journey so far, and I'm very much looking forward to the future as more and more things will be coming into the game.





Individual Updates


https://store.steampowered.com/news/app/1223530/view/3718340776839794461
https://store.steampowered.com/news/app/1223530/view/3716090245652899691
https://store.steampowered.com/news/app/1223530/view/3720595112950091779
https://store.steampowered.com/news/app/1223530/view/3814046073264274414
https://store.steampowered.com/news/app/1223530/view/3878226811989210568
https://store.steampowered.com/news/app/1223530/view/3985189839361587179
https://store.steampowered.com/news/app/1223530/view/7047640220324167970
https://store.steampowered.com/news/app/1223530/view/7353887524191305427


[h2]Available Now[/h2]

https://store.steampowered.com/app/1223530/



Thank you very much for your support, and take care!
- Milan, developer

Update 0.2.3 - Stalls & Kiosks, Dynamic Lights and Fountains

Hello everyone!

The Spring Sale is here, and with it comes a new update! The 0.2.3 continues with what 0.2.2 started (and more). The 0.2.2 update brought the first new shop type - Gaming Hardware store, and today, the game has yet another new addition. And it's not just a new shop type, it is a completely new class of shops - Stalls & Kiosks!

Perfume Kiosk

The very first addition for stalls & kiosks is Perfume Kiosk.
But before I continue, let's see how stalls and kiosks will differ from normal shops. The main difference is obviously their size, as they don't require a dedicated shop are, entrance, and products to be built. They are a perfect option when you have an empty area in your mall that is not big enough for a regular store. Another great place for a stall would be plaza or hallway - just like in a real-life mall.

Because of their size, they also house a set of pre-defined products to sell.
Here's the Perfume Kiosk in action:



Work In Progress
More is on the way! Here are 3 additional stalls and kiosks that are currently in production:


Fountains

Even in previous versions, there were 2 objects called "Fountain", but they didn't do anything. That changes with 0.2.3. Both fountains now behave and sound like an actual fountain. Besides that, a 3rd "fountain" was added as well - jumping water.



Dynamic Lights

Another spotlight in this update is reserved for street lamp - yet another object that, prior to 0.2.3, was doing nothing. That is not the case anymore, and the street lamps now emit dynamic light (they also cast shadows with Screenshot shadow graphical settings).



What's coming next?

There are multiple updates scheduled for the upcoming 30 days.
One reason is that I already have another 3 stalls and kiosks almost ready, and I also have yet another new shop class similar to stalls, that is coming to the game very soon!

Until then,
Thank You very much for your support, and take care!
- Milan, developer

Full Patch Notes 🔧

[h2]Additions & Improvements[/h2]
  • The ability to build stalls & kiosks implemented, with Perfume Kiosk being the first one.
  • Dynamic local lights implemented with the ability to change light color (Street Lamp).
  • Fountains implemented (Fountain 1,2 & 3).
  • Dynamic sound system implemented.
  • Crowd sound added.
  • Shadows adjusted
    • Low: Improved performance over 0.2.2
    • Medium: Improved visuals over 0.2.2
    • High: 700MB less VRAM cost over 0.2.2
    • Screenshot: 700MB less VRAM cost over 0.2.2 + dynamic local light shadows

[h2]Small Changes[/h2]
  • Collisions added to Big Tree Palm.
  • Music volume now dynamically changes based on crowd density.
  • Nature ambient volume now dynamically changes based on crowd density.

[h2]Bug Fixes[/h2]
  • Fixed: Saved customers that overlap Escalator are causing crash on load game.
  • Fixed: Customers getting stuck at the bottom of escalator in some situations.
  • Fixed: Bottom step of escalator sometimes glitching through escalator body.
  • Fixed: Fountain water translucency sorting glitch.
  • Partial Fix: Customers getting stuck in the middle of the escalator (they get stuck less often).